/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: W3DScienceModelDraw.h //////////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, NOVEMBER 2002 // Desc: Draw module just like Model, except it only draws if the local player has the specified science /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef _W3D_SCIENCE_MODEL_DRAW_H_ #define _W3D_SCIENCE_MODEL_DRAW_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "W3DDevice/GameClient/Module/W3DModelDraw.h" enum ScienceType; //------------------------------------------------------------------------------------------------- class W3DScienceModelDrawModuleData : public W3DModelDrawModuleData { public: ScienceType m_requiredScience; ///< Local player must have this science for me to ever draw W3DScienceModelDrawModuleData(); ~W3DScienceModelDrawModuleData(); static void buildFieldParse(MultiIniFieldParse& p); }; //------------------------------------------------------------------------------------------------- class W3DScienceModelDraw : public W3DModelDraw { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DScienceModelDraw, "W3DScienceModelDraw" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( W3DScienceModelDraw, W3DScienceModelDrawModuleData ) public: W3DScienceModelDraw( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual void doDrawModule(const Matrix3D* transformMtx);///< checks a property on the local player before passing this up protected: }; #endif