/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: W3DTankTruckDraw.h //////////////////////////////////////////////////////////////////////////// // Draw a vehicle with treads and wheels. // Author: Mark Wilczynski, August 2002 /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef _W3D_TANKTRUCK_DRAW_H_ #define _W3D_TANKTRUCK_DRAW_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "Common/DrawModule.h" #include "Common/AudioEventRTS.h" #include "GameClient/ParticleSys.h" #include "W3DDevice/GameClient/Module/W3DModelDraw.h" #include "WW3D2/HAnim.h" #include "WW3D2/RendObj.h" #include "WW3D2/Part_Emt.h" //------------------------------------------------------------------------------------------------- class W3DTankTruckDrawModuleData : public W3DModelDrawModuleData { public: AsciiString m_dustEffectName; AsciiString m_dirtEffectName; AsciiString m_powerslideEffectName; AsciiString m_frontLeftTireBoneName; AsciiString m_frontRightTireBoneName; AsciiString m_rearLeftTireBoneName; AsciiString m_rearRightTireBoneName; //4 extra tires to support up to 8 tires. AsciiString m_midFrontLeftTireBoneName; AsciiString m_midFrontRightTireBoneName; AsciiString m_midRearLeftTireBoneName; AsciiString m_midRearRightTireBoneName; Real m_rotationSpeedMultiplier; Real m_powerslideRotationAddition; //Tank data AsciiString m_treadDebrisNameLeft; AsciiString m_treadDebrisNameRight; Real m_treadAnimationRate; ///