/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: W3DGameWindow.h ////////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //----------------------------------------------------------------------------- // // Project: RTS3 // // File name: W3DGameWindow.h // // Created: Colin Day, June 2001 // // Desc: W3D implemenations for the game windowing system // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __W3DGAMEWINDOW_H_ #define __W3DGAMEWINDOW_H_ // SYSTEM INCLUDES //////////////////////////////////////////////////////////// // USER INCLUDES ////////////////////////////////////////////////////////////// #include "GameClient/GameWindow.h" #include "WW3D2/Render2DSentence.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////// // TYPE DEFINES /////////////////////////////////////////////////////////////// // W3DGameWindow -------------------------------------------------------------- /** W3D implemenation for a game window */ // ---------------------------------------------------------------------------- class W3DGameWindow : public GameWindow { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(W3DGameWindow, "W3DGameWindow") public: W3DGameWindow( void ); // already defined by MPO. //~W3DGameWindow( void ); /// draw borders for this window only, NO child windows or anything else void winDrawBorder( void ); Int winSetPosition( Int x, Int y ); ///< set window position Int winSetText( UnicodeString newText ); ///< set text string void winSetFont( GameFont *font ); ///< set font for window void getTextSize( Int *width, Int *height ); ///< get size of text void setTextLoc( Int x, Int y ); ///< set text screen coord loc void drawText( Color color ); ///< draw text in the text renderer protected: /// helper function to draw borders void blitBorderRect( Int x, Int y, Int width, Int height ); Render2DSentenceClass m_textRenderer; ///< for drawing text ICoord2D m_textPos; ///< current text pos set in text renderer Color m_currTextColor; ///< current color used in text renderer Bool m_needPolyDraw; ///< TRUE need to redo the text polys Bool m_newTextPos; ///< TRUE when our window has moved and we need a new text pos }; // end class W3DGameWindow // INLINING /////////////////////////////////////////////////////////////////// // EXTERNALS ////////////////////////////////////////////////////////////////// extern void W3DGameWinDefaultDraw( GameWindow *window, WinInstanceData *instData ); #endif // __W3DGAMEWINDOW_H_