/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __W3DWaterTracks_H_ #define __W3DWaterTracks_H_ enum waveType; //forward reference /// Custom render object that draws animated tracks/waves on the water. /** This is an object which draws a small breaking wave or splash animation. These objects are to be managed/accessed only by the WaterTracksRenderObjClassSystem */ class WaterTracksObj { friend class WaterTracksRenderSystem; public: WaterTracksObj(void); ~WaterTracksObj(void); virtual void Render(void) {}; ///