/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __W3DWaterTracks_H_
#define __W3DWaterTracks_H_
enum waveType; //forward reference
/// Custom render object that draws animated tracks/waves on the water.
/**
This is an object which draws a small breaking wave or splash animation. These objects are
to be managed/accessed only by the WaterTracksRenderObjClassSystem
*/
class WaterTracksObj
{
friend class WaterTracksRenderSystem;
public:
WaterTracksObj(void);
~WaterTracksObj(void);
virtual void Render(void) {}; ///