/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: Win32DIKeyboard.h ////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: RTS3
//
// File name: Win32DIKeyboard.h
//
// Created: Colin Day, June 2001
//
// Desc: Device implementation of the keyboard interface on Win32
// using Microsoft Direct Input
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __WIN32DIKEYBOARD_H_
#define __WIN32DIKEYBOARD_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#ifndef DIRECTINPUT_VERSION
# define DIRECTINPUT_VERSION 0x800
#endif
#include
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "GameClient/Keyboard.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
// class DirectInputKeyboard --------------------------------------------------
/** Class for interfacing with the keyboard using direct input as the
* implementation */
//-----------------------------------------------------------------------------
class DirectInputKeyboard : public Keyboard
{
public:
DirectInputKeyboard( void );
virtual ~DirectInputKeyboard( void );
// extend methods from the base class
virtual void init( void ); ///< initialize the keyboard, extending init functionality
virtual void reset( void ); ///< Reset the keybaord system
virtual void update( void ); ///< update call, extending update functionality
virtual Bool getCapsState( void ); ///< get state of caps lock key, return TRUE if down
protected:
// extended methods from the base class
virtual void getKey( KeyboardIO *key ); ///< get a single key event
//-----------------------------------------------------------------------------------------------
// new methods to this derived class
void openKeyboard( void ); ///< create direct input keyboard
void closeKeyboard( void ); ///< release direct input keyboard
// direct input data members
LPDIRECTINPUT8 m_pDirectInput; ///< pointer to direct input interface
LPDIRECTINPUTDEVICE8 m_pKeyboardDevice; ///< pointer to keyboard device
}; // end class DirectInputKeyboard
// INLINING ///////////////////////////////////////////////////////////////////
// EXTERNALS //////////////////////////////////////////////////////////////////
#endif // __WIN32DIKEYBOARD_H_