/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
// FILE: Win32DIMouse.h ///////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: RTS3
//
// File name: Win32DIMouse.h
//
// Created: Colin Day, June 2001
//
// Desc: Win32 direct input implementation for the mouse
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __WIN32DIMOUSE_H_
#define __WIN32DIMOUSE_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#ifndef DIRECTINPUT_VERSION
# define DIRECTINPUT_VERSION 0x800
#endif
#include
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "GameClient/Mouse.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
// class DirectInputMouse -----------------------------------------------------
/** Direct input implementation for the mouse device */
//-----------------------------------------------------------------------------
class DirectInputMouse : public Mouse
{
public:
DirectInputMouse( void );
virtual ~DirectInputMouse( void );
// extended methods from base class
virtual void init( void ); ///< initialize the direct input mouse, extending functionality
virtual void reset( void ); ///< reset system
virtual void update( void ); ///< update the mouse data, extending functionality
virtual void setPosition( Int x, Int y ); ///< set position for mouse
virtual void setMouseLimits( void ); ///< update the limit extents the mouse can move in
virtual void setCursor( MouseCursor cursor ); ///< set mouse cursor
virtual void capture( void ); ///< capture the mouse
virtual void releaseCapture( void ); ///< release mouse capture
protected:
/// device implementation to get mouse event
virtual UnsignedByte getMouseEvent( MouseIO *result, Bool flush );
// new internal methods for our direct input implemetation
void openMouse( void ); ///< create the direct input mouse
void closeMouse( void ); ///< close and release mouse resources
/// map direct input mouse data to our own format
void mapDirectInputMouse( MouseIO *mouse, DIDEVICEOBJECTDATA *mdat );
// internal data members for our direct input mouse
LPDIRECTINPUT8 m_pDirectInput; ///< pointer to direct input interface
LPDIRECTINPUTDEVICE8 m_pMouseDevice; ///< pointer to mouse device
}; // end class DirectInputMouse
// INLINING ///////////////////////////////////////////////////////////////////
// EXTERNALS //////////////////////////////////////////////////////////////////
#endif // __WIN32DIMOUSE_H_