/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: W3DScienceModelDraw.cpp //////////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, NOVEMBER 2002 // Desc: Draw module just like Model, except it only draws if the local player has the specified science /////////////////////////////////////////////////////////////////////////////////////////////////// #include "W3DDevice/GameClient/Module/W3DScienceModelDraw.h" #include "Common/Player.h" #include "Common/PlayerList.h" #include "Common/Science.h" #include "Common/Xfer.h" //------------------------------------------------------------------------------------------------- W3DScienceModelDrawModuleData::W3DScienceModelDrawModuleData() { m_requiredScience = SCIENCE_INVALID; } //------------------------------------------------------------------------------------------------- W3DScienceModelDrawModuleData::~W3DScienceModelDrawModuleData() { } //------------------------------------------------------------------------------------------------- void W3DScienceModelDrawModuleData::buildFieldParse(MultiIniFieldParse& p) { W3DModelDrawModuleData::buildFieldParse(p); static const FieldParse dataFieldParse[] = { { "RequiredScience", INI::parseScience, NULL, offsetof(W3DScienceModelDrawModuleData, m_requiredScience) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- W3DScienceModelDraw::W3DScienceModelDraw( Thing *thing, const ModuleData* moduleData ) : W3DModelDraw( thing, moduleData ) { } //------------------------------------------------------------------------------------------------- W3DScienceModelDraw::~W3DScienceModelDraw() { } //------------------------------------------------------------------------------------------------- // All this does is stop the call path if we haven't been cleared to draw yet void W3DScienceModelDraw::doDrawModule(const Matrix3D* transformMtx) { ScienceType science = getW3DScienceModelDrawModuleData()->m_requiredScience; if( science == SCIENCE_INVALID ) { DEBUG_ASSERTCRASH(science != SCIENCE_INVALID, ("ScienceModelDraw has invalid science as condition.") ); setHidden( TRUE ); return; } if( !ThePlayerList->getLocalPlayer()->hasScience(science) && ThePlayerList->getLocalPlayer()->isPlayerActive() ) { // We just don't draw for people without our science except for Observers setHidden( TRUE ); return; } W3DModelDraw::doDrawModule(transformMtx); } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void W3DScienceModelDraw::crc( Xfer *xfer ) { // extend base class W3DModelDraw::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void W3DScienceModelDraw::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class W3DModelDraw::xfer( xfer ); } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void W3DScienceModelDraw::loadPostProcess( void ) { // extend base class W3DModelDraw::loadPostProcess(); } // end loadPostProcess