/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: W3DMOTD.cpp //////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: RTS3
//
// File name: W3DMOTD.cpp
//
// Created: Colin Day, August 2001
//
// Desc: Message of the day
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#include
#include
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "Common/NameKeyGenerator.h"
#include "GameClient/GameWindow.h"
#include "GameClient/GameWindowManager.h"
#include "GameClient/DisplayStringManager.h"
#include "GameClient/GadgetSlider.h"
///////////////////////////////////////////////////////////////////////////////
// DEFINES ////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// PRIVATE TYPES //////////////////////////////////////////////////////////////
// PRIVATE DATA ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// PUBLIC DATA ////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
static NameKeyType closeButtonID = NAMEKEY_INVALID;
// PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// MOTDSystem =================================================================
/** Message of the day */
//=============================================================================
WindowMsgHandledType MOTDSystem( GameWindow *window, UnsignedInt msg,
WindowMsgData mData1, WindowMsgData mData2 )
{
switch( msg )
{
// ------------------------------------------------------------------------
case GWM_CREATE:
{
// load id's needed
closeButtonID = TheNameKeyGenerator->nameToKey( "MOTD.wnd:CloseMOTD" );
break;
} // end create
// ------------------------------------------------------------------------
case GWM_DESTROY:
{
break;
} // end case
// ------------------------------------------------------------------------
case GBM_SELECTED:
{
GameWindow *control = (GameWindow *)mData1;
Int controlID = control->winGetWindowId();
if( controlID == closeButtonID )
window->winHide( !window->winIsHidden() );
break;
} // end selected
default:
return MSG_IGNORED;
} // end switch
return MSG_HANDLED;
} // end MOTDSystem