/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: W3DGameWindowManager.cpp /////////////////////////////////////////////////////////////////
// Created: Colin Day, June 2001
// Desc: W3D implementation of the window manager, responsible for all
// interactions with the game windowing system for menus and
// window controls.
///////////////////////////////////////////////////////////////////////////////////////////////////
#include
#include "GameClient/Image.h"
#include "W3DDevice/GameClient/W3DGameWindowManager.h"
///////////////////////////////////////////////////////////////////////////////////////////////////
// PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
W3DGameWindowManager::W3DGameWindowManager( void )
{
} // end W3DGameWindowManager
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
W3DGameWindowManager::~W3DGameWindowManager( void )
{
} // end ~W3DGameWindowManager
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
void W3DGameWindowManager::init( void )
{
// extend
GameWindowManager::init();
} // end init