; ; Command & Conquer Generals Zero Hour(tm) ; Copyright 2025 Electronic Arts Inc. ; ; This program is free software: you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation, either version 3 of the License, or ; (at your option) any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program. If not, see . ; ;//////////////////////////////////////////////////////////////////////////////// ;// // ;// (c) 2001-2003 Electronic Arts Inc. // ;// // ;//////////////////////////////////////////////////////////////////////////////// ; Motion blur vertex shader ; John Ahlquist April 2002 ; Currently unused prototype code. jba. #define CV_ZERO 0 #define CV_ONE 1 #define V_POSITION v0 #define V_DIFFUSE v1 #define V_TEXTURE v2 vs.1.1 mov oPos, V_POSITION mov oT0, V_TEXTURE mov oT1, V_TEXTURE mov oT2, V_TEXTURE mov oT3, V_TEXTURE mov oD0, V_DIFFUSE