/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWSHADE * * * * $Archive:: wwshade/shddeffactory.cpp $* * * * $Org Author:: Jani_p * * $Author:: Kenny_m * * $Modtime:: 6/01/02 3:12p $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "shddeffactory.h" #include "shddefmanager.h" /* ** ** ShdDefFactory Implementation ** */ //********************************************************************************************** //! Constructor for ShdDefFactoryClass /*! Automatically registers this instance of the ShdDefFactory with the manager. */ ShdDefFactoryClass::ShdDefFactoryClass (void) : NextFactory(NULL), PrevFactory(NULL) { ShdDefManagerClass::Register_Factory (this); } //********************************************************************************************** //! Destructor for ShdDefFactoryClass /*! Automatically un-registers this instance of a ShdDefFactory from the manager. */ ShdDefFactoryClass::~ShdDefFactoryClass (void) { ShdDefManagerClass::Unregister_Factory (this); }