/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWSHADE * * * * $Archive:: wwshade/shdinterface.cpp $* * * * $Org Author:: Jani_p * * $Author:: Kenny_m * * $Modtime:: 6/05/02 3:12p $* * * * $Revision:: 2 $* * * * 6/05/02 KJM : Added texture info functions *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "shdinterface.h" #include "shddef.h" //********************************************************************************************** //! Constructor /*! Base class constructor for shaders. Saves a pointer to the definition for this shader. @param */ ShdInterfaceClass::ShdInterfaceClass(const ShdDefClass * def, int class_id) : Definition(NULL), ClassID(class_id) { REF_PTR_SET(Definition,def); } //********************************************************************************************** //! Destructor /*! Destructor for ShdInterfaceClass, releases the definition. */ ShdInterfaceClass::~ShdInterfaceClass(void) { REF_PTR_RELEASE(Definition); } //********************************************************************************************** //! returns a pointer to the definition for this shader /*! @returns */ const ShdDefClass * ShdInterfaceClass::Peek_Definition(void) { return Definition; }