/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/////////////////////////////////////////////////////////////////////////EA-V1
// $File: //depot/GeneralsMD/Staging/code/Libraries/Source/debug/_pch.h $
// $Author: mhoffe $
// $Revision: #1 $
// $DateTime: 2003/07/03 11:55:26 $
//
// ©2003 Electronic Arts
//
// Precompiled header (module internal)
//////////////////////////////////////////////////////////////////////////////
#ifdef _MSC_VER
# pragma once
#endif
#ifndef _PCH_H // Include guard
#define _PCH_H
#include "debug.h"
// we need windows.h at too many places...
#define STRICT
#define WIN32_LEAN_AND_MEAN
#include
#include "internal.h"
#include "internal_io.h"
#include "internal_except.h"
#endif // _PCH_H