/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/////////////////////////////////////////////////////////////////////////EA-V1
// $File: //depot/GeneralsMD/Staging/code/Libraries/Source/debug/debug_internal.cpp $
// $Author: mhoffe $
// $Revision: #1 $
// $DateTime: 2003/07/03 11:55:26 $
//
// ©2003 Electronic Arts
//
// Implementation of internal code
//////////////////////////////////////////////////////////////////////////////
#include "_pch.h"
void DebugInternalAssert(const char *file, int line, const char *expr)
{
// dangerous as well but since this function is used in this
// module only we know how long stuff can get
char buf[512];
wsprintf(buf,"File %s, line %i:\n%s",file,line,expr);
MessageBox(NULL,buf,"Internal assert failed",
MB_OK|MB_ICONSTOP|MB_TASKMODAL|MB_SETFOREGROUND);
// stop right now!
TerminateProcess(GetCurrentProcess(),666);
}
void *DebugAllocMemory(unsigned numBytes)
{
HGLOBAL h=GlobalAlloc(GMEM_FIXED,numBytes);
if (!h)
DCRASH_RELEASE("Debug mem alloc failed");
return (void *)h;
}
void *DebugReAllocMemory(void *oldPtr, unsigned newSize)
{
// Windows doesn't like ReAlloc with NULL handle/ptr...
if (!oldPtr)
return newSize?DebugAllocMemory(newSize):0;
// Shrinking to 0 size is basically freeing memory
if (!newSize)
{
GlobalFree((HGLOBAL)oldPtr);
return 0;
}
// now try GlobalReAlloc first
HGLOBAL h=GlobalReAlloc((HGLOBAL)oldPtr,newSize,0);
if (!h)
{
// this failed (Windows doesn't like ReAlloc'ing larger
// fixed memory blocks) - go with Alloc/Free instead
h=GlobalAlloc(GMEM_FIXED,newSize);
if (!h)
DCRASH_RELEASE("Debug mem realloc failed");
unsigned oldSize=GlobalSize((HGLOBAL)oldPtr);
memcpy((void *)h,oldPtr,oldSize