/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /////////////////////////////////////////////////////////////////////////EA-V1 // $File: //depot/GeneralsMD/Staging/code/Libraries/Source/debug/debug_io_ods.cpp $ // $Author: mhoffe $ // $Revision: #1 $ // $DateTime: 2003/07/03 11:55:26 $ // // ©2003 Electronic Arts // // Debug I/O class ods (OutputDebugString, for use in debugger) ////////////////////////////////////////////////////////////////////////////// #include "_pch.h" #include // needed for placement new prototype void DebugIOOds::Write(StringType type, const char *src, const char *str) { if (type!=StringType::StructuredCmdReply&&str) OutputDebugString(str); } DebugIOInterface *DebugIOOds::Create(void) { return new (DebugAllocMemory(sizeof(DebugIOOds))) DebugIOOds(); } void DebugIOOds::Delete(void) { this->~DebugIOOds(); DebugFreeMemory(this); }