/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /////////////////////////////////////////////////////////////////////////EA-V1 // $File: //depot/GeneralsMD/Staging/code/Libraries/Source/debug/test1/test1.cpp $ // $Author: mhoffe $ // $Revision: #1 $ // $DateTime: 2003/07/03 11:55:26 $ // // ©2003 Electronic Arts // // Debug module - Test 1 (Checking early exceptions) ////////////////////////////////////////////////////////////////////////////// #include "../debug.h" const char *DebugGetDefaultCommands(void) { return "!debug.io con add"; } int divByNull; unsigned *invalidPtr=(unsigned *)0x666; bool crash(void) { *invalidPtr/=divByNull; return true; } bool thisWillCrash=crash(); void main(void) { }