# Microsoft Developer Studio Project File - Name="Autorun English" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Autorun English - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Autorun.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Autorun.mak" CFG="Autorun English - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Autorun English - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "Autorun English - Win32 German" (based on "Win32 (x86) Application") !MESSAGE "Autorun English - Win32 French" (based on "Win32 (x86) Application") !MESSAGE "Autorun English - Win32 English" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Renegade Setup/Autorun", SJEEAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Autorun English - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /Zp1 /W3 /Gm /GX /ZI /Od /I "../../Libraries/Include/" /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /FR /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x417 /fo"Debug/Autorun English.res" /d "_DEBUG" /d "_GERMAN" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 dxguid.lib dinput8.lib d3dx8.lib d3d8.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib wsock32.lib imm32.lib wininet.lib vfw32.lib /nologo /subsystem:windows /map /debug /machine:I386 # SUBTRACT LINK32 !ELSEIF "$(CFG)" == "Autorun English - Win32 German" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "German" # PROP BASE Intermediate_Dir "German" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "German" # PROP Intermediate_Dir "German" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /Zp1 /W3 /GX /O2 /I "../../Libraries/Include/" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ENGLISH" /FD /c # SUBTRACT BASE CPP /Fr /YX # ADD CPP /nologo /Zp1 /W3 /GX /O2 /I "../../Libraries/Include/" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ENGLISH" /FD /c # SUBTRACT CPP /Fr /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /fo"Release/Autorun English.res" /d "NDEBUG" /d "_GERMAN" # ADD RSC /l 0x409 /fo"Release/Autorun English.res" /d "NDEBUG" /d "_GERMAN" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib wsock32.lib imm32.lib wininet.lib vfw32.lib /nologo /subsystem:windows /machine:I386 /out:".\Release\Autorun.exe" # SUBTRACT BASE LINK32 /debug # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib wsock32.lib imm32.lib wininet.lib vfw32.lib /nologo /subsystem:windows /machine:I386 /out:".\German\Autorun.exe" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "Autorun English - Win32 French" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "French" # PROP BASE Intermediate_Dir "French" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "French" # PROP Intermediate_Dir "French" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /Zp1 /W3 /GX /O2 /I "../../Libraries/Include/" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ENGLISH" /FD /c # SUBTRACT BASE CPP /Fr /YX # ADD CPP /nologo /Zp1 /W3 /GX /O2 /I "../../Libraries/Include/" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ENGLISH" /FD /c # SUBTRACT CPP /Fr /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /fo"Release/Autorun English.res" /d "NDEBUG" /d "_GERMAN" # ADD RSC /l 0x409 /fo"Release/Autorun English.res" /d "NDEBUG" /d "_FRENCH" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib wsock32.lib imm32.lib wininet.lib vfw32.lib /nologo /subsystem:windows /machine:I386 /out:".\Release\Autorun.exe" # SUBTRACT BASE LINK32 /debug # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib wsock32.lib imm32.lib wininet.lib vfw32.lib /nologo /subsystem:windows /machine:I386 /out:".\French\Autorun.exe" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "Autorun English - Win32 English" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "English" # PROP BASE Intermediate_Dir "English" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "English" # PROP Intermediate_Dir "English" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /Zp1 /W3 /GX /O2 /I "../../Libraries/Include/" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ENGLISH" /FD /c # SUBTRACT BASE CPP /Fr /YX # ADD CPP /nologo /Zp1 /W3 /GX /O2 /I "../../Libraries/Include/" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c # SUBTRACT CPP /Fr /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /fo"Release/Autorun English.res" /d "NDEBUG" /d "_GERMAN" # ADD RSC /l 0x409 /fo"Release/Autorun English.res" /d "NDEBUG" /d "_ENGLISH" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib wsock32.lib imm32.lib wininet.lib vfw32.lib /nologo /subsystem:windows /machine:I386 /out:".\Release\Autorun.exe" # SUBTRACT BASE LINK32 /debug # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib dxguid.lib dinput8.lib d3dx8.lib d3d8.lib wsock32.lib imm32.lib wininet.lib vfw32.lib /nologo /subsystem:windows /machine:I386 /out:".\English\Autorun.exe" # SUBTRACT LINK32 /debug !ENDIF # Begin Target # Name "Autorun English - Win32 Debug" # Name "Autorun English - Win32 German" # Name "Autorun English - Win32 French" # Name "Autorun English - Win32 English" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\ARGS.CPP # End Source File # Begin Source File SOURCE=.\ARGS.H # End Source File # Begin Source File SOURCE=.\autorun.cpp # End Source File # Begin Source File SOURCE=.\autorun.h # End Source File # Begin Source File SOURCE=.\CallbackHook.h # End Source File # Begin Source File SOURCE=.\CDCNTRL.CPP # End Source File # Begin Source File SOURCE=.\CDCNTRL.H # End Source File # Begin Source File SOURCE=.\DrawButton.cpp # End Source File # Begin Source File SOURCE=.\DrawButton.h # End Source File # Begin Source File SOURCE=.\EZGIMEX.cpp # End Source File # Begin Source File SOURCE=.\GameText.cpp # End Source File # Begin Source File SOURCE=.\GameText.h # End Source File # Begin Source File SOURCE=.\GETCD.CPP # End Source File # Begin Source File SOURCE=.\GetCD.h # End Source File # Begin Source File SOURCE=.\gimex.h # End Source File # Begin Source File SOURCE=.\IGR.cpp # End Source File # Begin Source File SOURCE=.\IGR.h # End Source File # Begin Source File SOURCE=.\Jsupport.cpp # End Source File # Begin Source File SOURCE=.\JSUPPORT.H # End Source File # Begin Source File SOURCE=.\leanAndMeanAutorun.h # End Source File # Begin Source File SOURCE=.\locale.cpp # End Source File # Begin Source File SOURCE=.\locale.h # End Source File # Begin Source File SOURCE=.\Locale_API.cpp # End Source File # Begin Source File SOURCE=.\Locale_API.h # End Source File # Begin Source File SOURCE=.\POINT.h # End Source File # Begin Source File SOURCE=.\RECT.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\TTFont.cpp # End Source File # Begin Source File SOURCE=.\TTFont.h # End Source File # Begin Source File SOURCE=.\Utils.cpp # End Source File # Begin Source File SOURCE=.\Utils.h # End Source File # Begin Source File SOURCE=.\ViewHTML.cpp # End Source File # Begin Source File SOURCE=.\ViewHTML.h # End Source File # Begin Source File SOURCE=.\WinFix.CPP # End Source File # Begin Source File SOURCE=.\WinFix.H # End Source File # Begin Source File SOURCE=.\wnd_file.cpp # End Source File # Begin Source File SOURCE=.\Wnd_File.h # End Source File # Begin Source File SOURCE=.\WSYS_File.cpp # End Source File # Begin Source File SOURCE=.\WSYS_file.h # End Source File # Begin Source File SOURCE=.\WSYS_FileSystem.cpp # End Source File # Begin Source File SOURCE=.\WSYS_FileSystem.h # End Source File # Begin Source File SOURCE=.\WSYS_RAMFile.cpp # End Source File # Begin Source File SOURCE=.\WSYS_RAMFile.h # End Source File # Begin Source File SOURCE=.\WSYS_StdFile.cpp # End Source File # Begin Source File SOURCE=.\WSYS_StdFile.h # End Source File # Begin Source File SOURCE=.\WSYS_StdFileSystem.cpp # End Source File # Begin Source File SOURCE=.\WSYS_StdFileSystem.h # End Source File # End Group # Begin Group "Resources" # PROP Default_Filter "" # Begin Source File SOURCE=.\arrow.cur # End Source File # Begin Source File SOURCE=.\Autorun.ICO # End Source File # Begin Source File SOURCE=.\AUTORUN.RC # End Source File # Begin Source File SOURCE=.\AutoRun_Frn.bmp # End Source File # End Group # Begin Source File SOURCE=.\ARButton_Reg.bmp # End Source File # Begin Source File SOURCE=.\ARButton_Sel.bmp # End Source File # Begin Source File SOURCE=..\arrow.cur # End Source File # Begin Source File SOURCE=..\autorun.ico # End Source File # Begin Source File SOURCE=.\Autorun_BG.bmp # End Source File # Begin Source File SOURCE=.\AutoRun_Ger.bmp # End Source File # Begin Source File SOURCE=.\Bullet.bmp # End Source File # Begin Source File SOURCE=".\License French.bmp" # End Source File # Begin Source File SOURCE=".\License French2.bmp" # End Source File # Begin Source File SOURCE=".\License German.bmp" # End Source File # Begin Source File SOURCE=".\License German2.bmp" # End Source File # Begin Source File SOURCE=".\License USA.bmp" # End Source File # Begin Source File SOURCE=".\License USA2.bmp" # End Source File # Begin Source File SOURCE=.\mouse.wav # End Source File # Begin Source File SOURCE=.\English\Present.wav # End Source File # Begin Source File SOURCE=".\English\Rock-n-Roll.wav" # End Source File # End Target # End Project