/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/************************************************************************************************
* C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S *
*************************************************************************************************
*
* FILE
* $Archive: /Renegade Setup/Autorun/Locale_API.h $
*
* DESCRIPTION
*
* PROGRAMMER
* $Author: Maria_l $
*
* VERSION INFO
* $Modtime: 1/15/02 2:16p $
* $Revision: 5 $
*
*************************************************************************************************/
#pragma once
#ifndef LOCALE_API_H
#define LOCALE_API_H
#include
/****************************************************************************/
/* GLOBAL VARIABLES */
/****************************************************************************/
extern int CodePage;
extern void * LocaleFile;
extern int LanguageID;
extern char LanguageFile[];
extern int PrimaryLanguage;
extern int SubLanguage;
/****************************************************************************/
/* LOCALE API */
/****************************************************************************/
int Locale_Init ( int language, char *file );
void Locale_Restore ( void );
const wchar_t* Locale_GetString( const char *id, wchar_t *buffer = NULL, int size = _MAX_PATH );
/*
const char* Locale_GetString ( int StringID, char *String );
const wchar_t* Locale_GetString ( int StringID, wchar_t *String=NULL );
*/
bool Locale_Use_Multi_Language_Files ( void );
//int Locale_Get_Language_ID ( void ) { return LanguageID; };
#endif