/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //---------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright(C) 2001 - All Rights Reserved // //---------------------------------------------------------------------------- // // Project: WSYS Library // // Module: IO // // File name: IO_StdFileSystem.cpp // // Created: 4/23/01 // //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Includes //---------------------------------------------------------------------------- #include "wsys_StdFileSystem.h" #include "wsys_StdFile.h" //---------------------------------------------------------------------------- // Externals //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Defines //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Private Types //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Private Data //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Public Data //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Private Prototypes //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Private Functions //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // Public Functions //---------------------------------------------------------------------------- //================================================================= // StdFileSystem::~StdFileSystem //================================================================= StdFileSystem::~StdFileSystem() { } //================================================================= // StdFileSystem::open //================================================================= /** * This simply creates a StdFile object and calls its open function. */ //================================================================= File* StdFileSystem::open( const Char *filename, Int access ) { StdFile *file = new StdFile(); if( file->open( filename, access )) { file->deleteOnClose(); // File object not created by the user so delete it when the user is finished with it } else { delete file; file = NULL; } return (File*) file; }