# Microsoft Developer Studio Project File - Name="ParticleEditor" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ParticleEditor - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ParticleEditor.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ParticleEditor.mak" CFG="ParticleEditor - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ParticleEditor - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ParticleEditor - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "ParticleEditor" # PROP Scc_LocalPath "..\ParticleEditor" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ParticleEditor - Win32 Release" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "./include" /I "./res" /I "../../libraries/include" /I "../../gameengine/include" /I "../../gameenginedevice/include/" /I "../../libraries/source/wwvegas" /I "../../libraries/source/wwvegas/ww3d2" /I "../../libraries/source/wwvegas/wwdebug" /I "../../libraries/source/wwvegas/wwlib" /I "../../libraries/source/wwvegas/wwmath" /I "../../libraries/source/wwvegas/wwsaveload" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 /nologo /subsystem:windows /dll /pdb:"..\..\..\Run\ParticleEditor.pdb" /map:"..\..\..\Run\ParticleEditor.map" /debug /machine:I386 /out:"..\..\..\Run\ParticleEditor.dll" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copying Release DLL to Run\ PostBuild_Cmds=post-build-release.bat # End Special Build Tool !ELSEIF "$(CFG)" == "ParticleEditor - Win32 Debug" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "./include" /I "./res" /I "../../libraries/include" /I "../../gameengine/include" /I "../../gameenginedevice/include/" /I "../../libraries/source/wwvegas" /I "../../libraries/source/wwvegas/ww3d2" /I "../../libraries/source/wwvegas/wwdebug" /I "../../libraries/source/wwvegas/wwlib" /I "../../libraries/source/wwvegas/wwmath" /I "../../libraries/source/wwvegas/wwsaveload" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 /nologo /subsystem:windows /dll /pdb:"..\..\..\Run\ParticleEditorD.pdb" /map:"..\..\..\Run\ParticleEditorD.map" /debug /machine:I386 /out:"..\..\..\Run\ParticleEditorD.dll" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "ParticleEditor - Win32 Release" # Name "ParticleEditor - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\CButtonShowColor.cpp # End Source File # Begin Source File SOURCE=.\CColorAlphaDialog.cpp # End Source File # Begin Source File SOURCE=.\CSwitchesDialog.cpp # End Source File # Begin Source File SOURCE=.\EmissionTypePanels.cpp # End Source File # Begin Source File SOURCE=.\MoreParmsDialog.cpp # End Source File # Begin Source File SOURCE=.\ParticleEditor.cpp # End Source File # Begin Source File SOURCE=.\ParticleEditor.def # End Source File # Begin Source File SOURCE=.\ParticleEditor.rc # End Source File # Begin Source File SOURCE=.\ParticleEditorDialog.cpp # End Source File # Begin Source File SOURCE=.\ParticleTypePanels.cpp # End Source File # Begin Source File SOURCE=.\ShaderTypePanels.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\VelocityTypePanels.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\CButtonShowColor.h # End Source File # Begin Source File SOURCE=.\CColorAlphaDialog.h # End Source File # Begin Source File SOURCE=.\CSwitchesDialog.h # End Source File # Begin Source File SOURCE=.\EmissionTypePanels.h # End Source File # Begin Source File SOURCE=.\ISwapablePanel.h # End Source File # Begin Source File SOURCE=.\MoreParmsDialog.h # End Source File # Begin Source File SOURCE=.\ParticleEditor.h # End Source File # Begin Source File SOURCE=.\ParticleEditorDialog.h # End Source File # Begin Source File SOURCE=.\ParticleEditorExport.h # End Source File # Begin Source File SOURCE=.\ParticleTypePanels.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\ShaderTypePanels.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\VelocityTypePanels.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\ParticleEditor.rc2 # End Source File # End Group # End Target # End Project