/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
// BrushTool.h
// Texture tiling tools for worldbuilder.
// Author: John Ahlquist, April 2001
#pragma once
#ifndef BRUSHTOOL_H
#define BRUSHTOOL_H
#include "Tool.h"
class WorldHeightMapEdit;
/*************************************************************************/
/** BrushTool
Does the Height Brush tool operation.
***************************************************************************/
/// Height brush tool.
class BrushTool : public Tool
{
protected:
WorldHeightMapEdit *m_htMapEditCopy; ///< ref counted.
WorldHeightMapEdit *m_htMapFeatherCopy; ///< ref counted.
static Int m_brushWidth;
static Int m_brushFeather;
static Bool m_brushSquare;
static Int m_brushHeight;
public:
BrushTool(void);
~BrushTool(void);
public:
static Int getWidth(void) {return m_brushWidth;}; ///