/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // BrushTool.h // Texture tiling tools for worldbuilder. // Author: John Ahlquist, April 2001 #pragma once #ifndef BRUSHTOOL_H #define BRUSHTOOL_H #include "Tool.h" class WorldHeightMapEdit; /*************************************************************************/ /** BrushTool Does the Height Brush tool operation. ***************************************************************************/ /// Height brush tool. class BrushTool : public Tool { protected: WorldHeightMapEdit *m_htMapEditCopy; ///< ref counted. WorldHeightMapEdit *m_htMapFeatherCopy; ///< ref counted. static Int m_brushWidth; static Int m_brushFeather; static Bool m_brushSquare; static Int m_brushHeight; public: BrushTool(void); ~BrushTool(void); public: static Int getWidth(void) {return m_brushWidth;}; ///