/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_EditAction_H__64465BA2_AD81_4EFD_BAB4_93F66C90ECD1__INCLUDED_) #define AFX_EditAction_H__64465BA2_AD81_4EFD_BAB4_93F66C90ECD1__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // EditAction.h : header file // class ScriptAction; class SidesList; ///////////////////////////////////////////////////////////////////////////// // EditAction dialog class EditAction : public CDialog { // Construction public: EditAction(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(EditAction) enum { IDD = IDD_ScriptAction }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(EditAction) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult); //}}AFX_VIRTUAL // Implementation public: void setAction(ScriptAction *pAction) {m_action = pAction;} protected: void formatScriptActionText(Int parmNdx); protected: ScriptAction *m_action; Bool m_updating; Bool m_modifiedTextColor; CRichEditCtrl m_myEditCtrl; CHARRANGE m_curLinkChrg; Int m_curEditParameter; CTreeCtrl m_actionTreeView; protected: // Generated message map functions //{{AFX_MSG(EditAction) virtual BOOL OnInitDialog(); afx_msg void OnSelchangeScriptActionType(); afx_msg void OnTimer(UINT nIDEvent); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EditAction_H__64465BA2_AD81_4EFD_BAB4_93F66C90ECD1__INCLUDED_)