/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // FloodFillTool.h // Texture tiling tools for worldbuilder. // Author: John Ahlquist, April 2001 #pragma once #ifndef FloodFillTool_H #define FloodFillTool_H #include "Tool.h" class WorldHeightMapEdit; /************************************************************************** FloodFillTool ***************************************************************************/ /// Fill area with texture tool. class FloodFillTool : public Tool { public: FloodFillTool(void); ~FloodFillTool(void); protected: Int m_textureClassToDraw; ///< The texture to fill with. Foreground for mousedDown, background for mouseDownRt. HCURSOR m_cliffCursor; static Bool m_adjustCliffTextures; public: virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void activate(); ///< Become the current tool. virtual void setCursor(void); Bool getAdjustCliffs(void) {return m_adjustCliffTextures;} void setAdjustCliffs(Bool val) {m_adjustCliffTextures = val;} }; #endif //TOOL_H