/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_LightOptions_H__6B56E20C_582E_4132_A251_879097C8852C__INCLUDED_) #define AFX_LightOptions_H__6B56E20C_582E_4132_A251_879097C8852C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // LightOptions.h : header file // #include "OptionsPanel.h" class MapObject; ///////////////////////////////////////////////////////////////////////////// // LightOptions dialog class LightOptions : public COptionsPanel { // Construction public: LightOptions(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(LightOptions) enum { IDD = IDD_LIGHT_OPTIONS }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(LightOptions) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual void OnOK(){return;}; //!< Modeless dialogs don't OK, so eat this for modeless. virtual void OnCancel(){return;}; //!< Modeless dialogs don't close on ESC, so eat this for modeless. //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(LightOptions) virtual BOOL OnInitDialog(); afx_msg void OnChangeLightEdit(); //}}AFX_MSG DECLARE_MESSAGE_MAP() protected: static LightOptions *m_staticThis; ///< Reference to the floating panel so SetWidth and SetFeather can be static. Bool m_updating; ///