/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#if !defined(AFX_LightOptions_H__6B56E20C_582E_4132_A251_879097C8852C__INCLUDED_)
#define AFX_LightOptions_H__6B56E20C_582E_4132_A251_879097C8852C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LightOptions.h : header file
//
#include "OptionsPanel.h"
class MapObject;
/////////////////////////////////////////////////////////////////////////////
// LightOptions dialog
class LightOptions : public COptionsPanel
{
// Construction
public:
LightOptions(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(LightOptions)
enum { IDD = IDD_LIGHT_OPTIONS };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(LightOptions)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void OnOK(){return;}; //!< Modeless dialogs don't OK, so eat this for modeless.
virtual void OnCancel(){return;}; //!< Modeless dialogs don't close on ESC, so eat this for modeless.
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(LightOptions)
virtual BOOL OnInitDialog();
afx_msg void OnChangeLightEdit();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
static LightOptions *m_staticThis; ///< Reference to the floating panel so SetWidth and SetFeather can be static.
Bool m_updating; ///