/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
// MoundTool.h
// Texture tiling tools for worldbuilder.
// Author: John Ahlquist, April 2001
#pragma once
#ifndef MOUND_TOOL_H
#define MOUND_TOOL_H
#include "Tool.h"
class WorldHeightMapEdit;
/*************************************************************************
** MoundTool
***************************************************************************/
class MoundTool : public Tool
{
enum {MIN_DELAY_TIME=60}; // 60 ms minimum delay between applications.
protected:
WorldHeightMapEdit *m_htMapEditCopy; //< ref counted.
WorldHeightMapEdit *m_htMapSaveCopy; //< ref counted.
Bool m_raising; ///< True if mounding, false if digging.
Int m_lastMoveTime; ///< Last system clock time.
static Int m_moundHeight;
static Int m_brushWidth;
static Int m_brushFeather;
public:
MoundTool(void);
~MoundTool(void);
public:
static Int getMoundHeight(void) {return m_moundHeight;};
static void setMoundHeight(Int height);
static Int getWidth(void) {return m_brushWidth;}; ///