/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // RoadTool.h // Texture tiling tools for worldbuilder. // Author: John Ahlquist, June 2001 #pragma once #ifndef RoadTool_H #define RoadTool_H #include "Tool.h" #include "W3DDevice/GameClient/WorldHeightMap.h" class WorldHeightMapEdit; #define ROAD_SNAP_DISTANCE (1.0f) /*************************************************************************/ /** RoadTool Does the Add a section of road tool operation. ***************************************************************************/ /// Road segment tool. class RoadTool : public Tool { protected: enum {HYSTERESIS = 3, MIN_LENGTH = 4}; MapObject *m_mapObj; private: MapObject* RoadTool::findSegment(const Coord3D *pLoc, Coord3D *outLoc); public: RoadTool(void); ~RoadTool(void); public: static Bool snap(Coord3D *pLoc, Bool skipLast); public: /// Perform tool on mouse down. virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseMoved(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void activate(); ///< Become the current tool. }; #endif //TOOL_H