/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // RulerTool.h // Author: Mike Lytle, January 2003 #pragma once #ifndef RULER_TOOL_H #define RULER_TOOL_H #include "Tool.h" class RulerTool : public Tool { protected: Coord3D m_downPt3d; int m_rulerType; WbView* m_View; Real m_savedLength; static RulerTool* m_staticThis; public: RulerTool(void); ~RulerTool(void); public: /// Clear the selection on activate or deactivate. virtual void activate(); virtual void deactivate(); virtual void setCursor(void); virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseMoved(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual Bool followsTerrain(void) {return false;}; static void setLength(Real length); static Bool switchType(); static int getType(); static Real getLength(void); }; #endif //RULER_TOOL_H