/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_SCRIPTACTIONSTRUE_H__D8CAEC29_8B71_461C_B1B8_DF55624330AA__INCLUDED_) #define AFX_SCRIPTACTIONSTRUE_H__D8CAEC29_8B71_461C_B1B8_DF55624330AA__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ScriptActionsTrue.h : header file // class Script; class ScriptAction; class SidesList; ///////////////////////////////////////////////////////////////////////////// // ScriptActionsTrue dialog class ScriptActionsTrue : public CPropertyPage { DECLARE_DYNCREATE(ScriptActionsTrue) // Construction public: ScriptActionsTrue(); ~ScriptActionsTrue(); // Dialog Data //{{AFX_DATA(ScriptActionsTrue) enum { IDD = IDD_ScriptActionsTrue }; // NOTE - ClassWizard will add data members here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(ScriptActionsTrue) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation public: void setScript(Script *pScript) {m_script = pScript;} protected: Script *m_script; // Doesn't change. ScriptAction *m_action; // Currently selected action. Int m_index; // Index of whatever is currently selected. protected: void enableUI(void); void loadList(void); Bool doMoveDown(void); protected: // Generated message map functions //{{AFX_MSG(ScriptActionsTrue) virtual BOOL OnInitDialog(); afx_msg void OnEditAction(); afx_msg void OnSelchangeActionList(); afx_msg void OnDblclkActionList(); afx_msg void OnNew(); afx_msg void OnDelete(); afx_msg void OnCopy(); afx_msg void OnMoveDown(); afx_msg void OnMoveUp(); afx_msg void OnChangeEditComment(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SCRIPTACTIONSTRUE_H__D8CAEC29_8B71_461C_B1B8_DF55624330AA__INCLUDED_)