/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_SCRIPTPROPERTIES_H__CE62125B_9FAB_4EF0_A8B5_36DD5393A2B0__INCLUDED_) #define AFX_SCRIPTPROPERTIES_H__CE62125B_9FAB_4EF0_A8B5_36DD5393A2B0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ScriptProperties.h : header file // class Script; ///////////////////////////////////////////////////////////////////////////// // ScriptProperties dialog class ScriptProperties : public CPropertyPage { DECLARE_DYNCREATE(ScriptProperties) // Construction public: ScriptProperties(); ~ScriptProperties(); // Dialog Data //{{AFX_DATA(ScriptProperties) enum { IDD = IDD_ScriptProperties }; // NOTE - ClassWizard will add data members here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_DATA // Overrides // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(ScriptProperties) public: virtual BOOL OnSetActive(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation public: void setScript(Script *pScript) {m_script = pScript;} protected: void enableControls(void); protected: Script *m_script; Bool m_updating; protected: // Generated message map functions //{{AFX_MSG(ScriptProperties) afx_msg void OnChangeScriptComment(); afx_msg void OnChangeScriptName(); afx_msg void OnScriptActive(); afx_msg void OnOneShot(); afx_msg void OnEasy(); afx_msg void OnHard(); afx_msg void OnNormal(); afx_msg void OnScriptSubroutine(); afx_msg void OnEveryFrame(); afx_msg void OnEverySecond(); afx_msg void OnChangeSecondsEdit(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SCRIPTPROPERTIES_H__CE62125B_9FAB_4EF0_A8B5_36DD5393A2B0__INCLUDED_)