/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_TEAMBEHAVIOR_H__40A707E0_08CB_4544_9FF1_AF0DACAB02A6__INCLUDED_) #define AFX_TEAMBEHAVIOR_H__40A707E0_08CB_4544_9FF1_AF0DACAB02A6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // TeamBehavior.h : header file // ///////////////////////////////////////////////////////////////////////////// // TeamBehavior dialog class TeamBehavior : public CPropertyPage { // Construction public: TeamBehavior(); // standard constructor // Dialog Data //{{AFX_DATA(TeamBehavior) enum { IDD = IDD_TeamBehavior }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(TeamBehavior) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: Dict *m_teamDict; protected: void setupScript(NameKeyType keyScript, int idcScript); void updateScript(NameKeyType keyScript, int idcScript); public: void setTeamDict(Dict *pDict) {m_teamDict = pDict;}; protected: // Generated message map functions //{{AFX_MSG(TeamBehavior) afx_msg void OnSelchangeOnCreateScript(); virtual BOOL OnInitDialog(); afx_msg void OnTransportsReturn(); afx_msg void OnAvoidThreats(); afx_msg void OnSelchangeOnEnemySighted(); afx_msg void OnSelchangeOnDestroyed(); afx_msg void OnSelchangeOnUnitDestroyed(); afx_msg void OnPerimeterDefense(); afx_msg void OnBaseDefense(); afx_msg void OnChangePercentDestroyed(); afx_msg void OnSelchangeEnemyInteractions(); afx_msg void OnSelchangeOnAllClear(); afx_msg void OnSelchangeOnIdleScript(); afx_msg void OnAttackCommonTarget(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEAMBEHAVIOR_H__40A707E0_08CB_4544_9FF1_AF0DACAB02A6__INCLUDED_)