/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_TEAMIDENTITY_H__B37DB2FD_297F_4D0E_AACD_193BE30C6C85__INCLUDED_) #define AFX_TEAMIDENTITY_H__B37DB2FD_297F_4D0E_AACD_193BE30C6C85__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // TeamIdentity.h : header file // class Dict; class SidesList; ///////////////////////////////////////////////////////////////////////////// // TeamIdentity dialog class TeamIdentity : public CPropertyPage { // Construction public: TeamIdentity(); // standard constructor // Dialog Data //{{AFX_DATA(TeamIdentity) enum { IDD = IDD_TeamIdentity }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(TeamIdentity) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL protected: Dict *m_teamDict; SidesList *m_sides; protected: void loadUnitsInfo(int idcMinUnit, NameKeyType keyMinUnit, int idcMaxUnit, NameKeyType keyMaxUnit, int idcUnitType, NameKeyType keyUnitType); void OnUnitTypeButton(Int idcUnitType); public: void setTeamDict(Dict *pDict) {m_teamDict = pDict;}; void setSidesList(SidesList *pSides) {m_sides = pSides;}; // Implementation protected: // Generated message map functions //{{AFX_MSG(TeamIdentity) virtual BOOL OnInitDialog(); afx_msg void OnAiRecruitable(); afx_msg void OnAutoReinforce(); afx_msg void OnBaseDefense(); afx_msg void OnChangeDescription(); afx_msg void OnChangeMax(); afx_msg void OnChangePriorityDecrease(); afx_msg void OnChangePriorityIncrease(); afx_msg void OnSelchangeProductionCondition(); afx_msg void OnChangeProductionPriority(); afx_msg void OnSelchangeHomeWaypoint(); afx_msg void OnUnitType1Button(); afx_msg void OnUnitType2Button(); afx_msg void OnUnitType3Button(); afx_msg void OnUnitType4Button(); afx_msg void OnUnitType5Button(); afx_msg void OnUnitType6Button(); afx_msg void OnUnitType7Button(); afx_msg void OnExecuteActions(); afx_msg void OnChangeTeamName(); afx_msg void OnTeamSingleton(); afx_msg void OnKillfocusTeamName(); afx_msg void OnSelendokTeamowner(); afx_msg void OnChangeTeamBuildFrames(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEAMIDENTITY_H__B37DB2FD_297F_4D0E_AACD_193BE30C6C85__INCLUDED_)