/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_TEAMSDIALOG_H__1410F415_1597_4EAF_AE0B_42DACDEB35B9__INCLUDED_) #define AFX_TEAMSDIALOG_H__1410F415_1597_4EAF_AE0B_42DACDEB35B9__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // teamsdialog.h : header file // #include "GameLogic/SidesList.h" ///////////////////////////////////////////////////////////////////////////// // CTeamsDialog dialog class CTeamsDialog : public CDialog { // Construction public: CTeamsDialog(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CTeamsDialog) enum { IDD = IDD_TEAMS_DIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTeamsDialog) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CTeamsDialog) virtual BOOL OnInitDialog(); virtual void OnOK(); virtual void OnCancel(); afx_msg void OnNewteam(); afx_msg void OnDeleteteam(); afx_msg void OnEditTemplate(); afx_msg void OnSelchangePlayerList(); afx_msg void OnClickTeamsList(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDblclkTeamsList(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnCopyteam(); afx_msg void OnSelectTeamMembers(); afx_msg void OnMoveDownTeam(); afx_msg void OnMoveUpTeam(); //}}AFX_MSG DECLARE_MESSAGE_MAP() Int m_updating; SidesList m_sides; Int m_curTeam; enum { REBUILD_TEAMS = 0x01, REBUILD_OWNERS = 0x02, REBUILD_ALLIES = 0x04, REBUILD_NONE = 0x00, REBUILD_ALL = 0xff }; void updateUI(Int whatToRebuild); void validateTeamOwners( void ); Bool isValidTeamOwner( AsciiString ownerName ); void doCorrectTeamOwnerDialog( TeamsInfo *ti ); private: void UpdateTeamsList(void); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEAMSDIALOG_H__1410F415_1597_4EAF_AE0B_42DACDEB35B9__INCLUDED_)