LocalFileSystem.h 2.2 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. /////// LocalFileSystem.h ////////////////////////////////
  24. // Bryan Cleveland, August 2002
  25. //////////////////////////////////////////////////////////
  26. #pragma once
  27. #ifndef __LOCALFILESYSTEM_H
  28. #define __LOCALFILESYSTEM_H
  29. #include "Common/SubsystemInterface.h"
  30. #include "FileSystem.h" // for typedefs, etc.
  31. class File;
  32. class LocalFileSystem : public SubsystemInterface
  33. {
  34. public:
  35. virtual ~LocalFileSystem() {}
  36. virtual void init() = 0;
  37. virtual void reset() = 0;
  38. virtual void update() = 0;
  39. virtual File * openFile(const Char *filename, Int access = 0) = 0;
  40. virtual Bool doesFileExist(const Char *filename) const = 0;
  41. virtual void getFileListInDirectory(const AsciiString& currentDirectory, const AsciiString& originalDirectory, const AsciiString& searchName, FilenameList &filenameList, Bool searchSubdirectories) const = 0; ///< search the given directory for files matching the searchName (egs. *.ini, *.rep). Possibly search subdirectories.
  42. virtual Bool getFileInfo(const AsciiString& filename, FileInfo *fileInfo) const = 0; ///< see FileSystem.h
  43. virtual Bool createDirectory(AsciiString directory) = 0; ///< see FileSystem.h
  44. protected:
  45. };
  46. extern LocalFileSystem *TheLocalFileSystem;
  47. #endif // __LOCALFILESYSTEM_H