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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ObjectRepulsorHelper.cpp //////////////////////////////////////////////////////////////////////
- // Author: Steven Johnson, December 2002
- // Desc: Repulsor helper
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Module/ObjectRepulsorHelper.h"
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- ObjectRepulsorHelper::~ObjectRepulsorHelper( void )
- {
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- UpdateSleepTime ObjectRepulsorHelper::update()
- {
- // if we ever get here, clear this.
- getObject()->setStatus(OBJECT_STATUS_REPULSOR, FALSE);
- // then go back to sleep until we are forcibly awakened.
- return UPDATE_SLEEP_FOREVER;
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void ObjectRepulsorHelper::crc( Xfer *xfer )
- {
- // object helper crc
- ObjectHelper::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info;
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void ObjectRepulsorHelper::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // object helper base class
- ObjectHelper::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void ObjectRepulsorHelper::loadPostProcess( void )
- {
- // object helper base class
- ObjectHelper::loadPostProcess();
- } // end loadPostProcess
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