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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ScriptConditions.cpp /////////////////////////////////////////////////////////////////////////
- // The game scripting conditions. Evaluates conditions.
- // Author: John Ahlquist, Nov. 2001
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/GameEngine.h"
- #include "Common/MapObject.h"
- #include "Common/PlayerList.h"
- #include "Common/Player.h"
- #include "Common/SpecialPower.h"
- #include "Common/ThingTemplate.h"
- #include "Common/ThingFactory.h"
- #include "Common/Team.h"
- #include "Common/Player.h"
- #include "GameClient/ControlBar.h"
- #include "GameClient/Drawable.h"
- #include "GameClient/GameClient.h"
- #include "GameClient/InGameUI.h"
- #include "GameClient/View.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Module/AIUpdate.h"
- #include "GameLogic/Module/BodyModule.h"
- #include "GameLogic/Module/ContainModule.h"
- #include "GameLogic/Module/SpecialPowerModule.h"
- #include "GameLogic/Module/SupplyWarehouseDockUpdate.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/ObjectTypes.h"
- #include "GameLogic/PartitionManager.h"
- #include "GameLogic/PolygonTrigger.h"
- #include "GameLogic/ScriptConditions.h"
- #include "GameLogic/ScriptEngine.h"
- #include "GameLogic/Scripts.h"
- #include "GameLogic/VictoryConditions.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- class ObjectTypesTemp
- {
- public:
- ObjectTypes* m_types;
- ObjectTypesTemp() : m_types(NULL)
- {
- m_types = newInstance(ObjectTypes);
- }
- ~ObjectTypesTemp()
- {
- if (m_types)
- m_types->deleteInstance();
- }
- };
- // STATICS ////////////////////////////////////////////////////////////////////////////////////////
- namespace rts
- {
- template<typename T>
- T sum(std::vector<T>& vecOfValues )
- {
- T retVal = 0;
- std::vector<T>::iterator it;
- for (it = vecOfValues.begin(); it != vecOfValues.end(); ++it) {
- retVal += (*it);
- }
- return retVal;
- }
- };
- // GLOBALS ////////////////////////////////////////////////////////////////////////////////////////
- ScriptConditionsInterface *TheScriptConditions = NULL;
- class TransportStatus : public MemoryPoolObject
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(TransportStatus, "TransportStatus")
- public:
- TransportStatus * m_nextStatus;
- ObjectID m_objID;
- UnsignedInt m_frameNumber;
- Int m_unitCount;
- public:
- TransportStatus() : m_objID(INVALID_ID), m_frameNumber(0), m_unitCount(0), m_nextStatus(NULL) {}
- //~TransportStatus();
- };
- //-------------------------------------------------------------------------------------------------
- TransportStatus::~TransportStatus()
- {
- if (m_nextStatus)
- m_nextStatus->deleteInstance();
- }
- //-------------------------------------------------------------------------------------------------
- static TransportStatus *s_transportStatuses;
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- ScriptConditions::ScriptConditions()
- {
- } // end ScriptConditions
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- ScriptConditions::~ScriptConditions()
- {
- reset(); // just in case.
- } // end ~ScriptConditions
- //-------------------------------------------------------------------------------------------------
- /** Init */
- //-------------------------------------------------------------------------------------------------
- void ScriptConditions::init( void )
- {
- reset();
- } // end init
- //-------------------------------------------------------------------------------------------------
- /** Reset */
- //-------------------------------------------------------------------------------------------------
- void ScriptConditions::reset( void )
- {
- s_transportStatuses->deleteInstance();
- s_transportStatuses = NULL;
- // Empty for now. jba.
- } // end reset
- //-------------------------------------------------------------------------------------------------
- /** Update */
- //-------------------------------------------------------------------------------------------------
- void ScriptConditions::update( void )
- {
- // Empty for now. jba
- } // end update
- //-------------------------------------------------------------------------------------------------
- /** Finds the player by the name in the parameter, and if found caches the player mask in the
- parameter so we don't have to do a name search. May return null if the player doesn't exist.*/
- //-------------------------------------------------------------------------------------------------
- Player *ScriptConditions::playerFromParam(Parameter *pSideParm)
- {
- DEBUG_ASSERTCRASH(Parameter::SIDE == pSideParm->getParameterType(), ("Wrong parameter type."));
- Player *pPlayer=NULL;
- UnsignedInt mask = (UnsignedInt)pSideParm->getInt();
- if (mask) {
- pPlayer = ThePlayerList->getPlayerFromMask(mask);
- } else {
- pPlayer = TheScriptEngine->getPlayerFromAsciiString(pSideParm->getString());
- if (pPlayer) {
- // Enemy player can change dynamically, so don't cache the player mask. jba.
- if (pSideParm->getString()!=THIS_PLAYER_ENEMY) {
- mask = pPlayer->getPlayerMask();
- }
- } else {
- mask = 0xFFFF0000;
- }
- pSideParm->friend_setInt((Int)mask);
- }
- DEBUG_ASSERTCRASH(pPlayer, ("Couldn't find player %s", pSideParm->getString().str()));
- return pPlayer;
- }
- //-------------------------------------------------------------------------------------------------
- /** objectTypesFromParam */
- //-------------------------------------------------------------------------------------------------
- void ScriptConditions::objectTypesFromParam(Parameter *pTypeParm, ObjectTypes *outObjectTypes)
- {
- if (!(pTypeParm && outObjectTypes)) {
- return;
- }
- AsciiString str = pTypeParm->getString();
- if (str.isEmpty()) {
- return;
- }
- ObjectTypes *types = TheScriptEngine->getObjectTypes(str);
- if (!types) {
- (*outObjectTypes).addObjectType(str);
- } else {
- (*outObjectTypes) = (*types);
- }
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateAllDestroyed */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateAllDestroyed(Parameter *pSideParm )
- {
- Player *pPlayer = playerFromParam(pSideParm);
- if (pPlayer) {
- return (!pPlayer->hasAnyObjects());
- }
- return true; // Non existent player is all destroyed. :)
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateAllBuildFacilitiesDestroyed */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateAllBuildFacilitiesDestroyed(Parameter *pSideParm )
- {
- Player *pPlayer = playerFromParam(pSideParm);
- if (pPlayer) {
- return (!pPlayer->hasAnyBuildFacility());
- }
- return true; // Non existent player is all destroyed. :)
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateIsDestroyed */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateIsDestroyed(Parameter *pTeamParm)
- {
- Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
- // The team is the team based on the name, and the calling team (if any) and the team that
- // is being considered for the condition. jba. :)
- if (theTeam) {
- return (!theTeam->hasAnyObjects());
- }
- return false; // Non existent team is not destroyed.
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateBridgeBroken */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateBridgeBroken(Parameter *pBridgeParm)
- {
- if (!TheTerrainLogic->anyBridgesDamageStatesChanged()) {
- // Don't bother checking if no bridges changed damage states.
- return false;
- }
- Object *theBridge = TheScriptEngine->getUnitNamed( pBridgeParm->getString() );
- if (theBridge) {
- return (TheTerrainLogic->isBridgeBroken(theBridge));
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateBridgeRepaired */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateBridgeRepaired(Parameter *pBridgeParm)
- {
- if (!TheTerrainLogic->anyBridgesDamageStatesChanged()) {
- // Don't bother checking if no bridges changed damage states.
- return false;
- }
- Object *theBridge = TheScriptEngine->getUnitNamed( pBridgeParm->getString() );
- if (theBridge) {
- return (TheTerrainLogic->isBridgeRepaired(theBridge));
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedUnitDestroyed */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedUnitDestroyed(Parameter *pUnitParm)
- {
- Object *theUnit = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
- if (theUnit)
- {
- return theUnit->isEffectivelyDead();
- }
- if (TheScriptEngine->didUnitExist(pUnitParm->getString())) {
- return true;
- }
- return false; // Non existent unit is not destroyed.
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedUnitExists */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedUnitExists(Parameter *pUnitParm)
- {
- Object *theUnit = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
- if (theUnit)
- {
- return !theUnit->isEffectivelyDead();
- }
- return false; // Doesn't exist.
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedUnitDying */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedUnitDying(Parameter *pUnitParm)
- {
- Object *theUnit = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
- if (theUnit)
- {
- return theUnit->isEffectivelyDead();
- }
- if (TheScriptEngine->didUnitExist(pUnitParm->getString()))
- {
- return false; // already totally killed
- }
- return false; // Non existent unit is not dying.
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedUnitTotallyDead */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedUnitTotallyDead(Parameter *pUnitParm)
- {
- Object *theUnit = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
- if (theUnit) {
- return false; // if the unit still exists, it isn't totally dead.
- }
- if (TheScriptEngine->didUnitExist(pUnitParm->getString())) {
- // Did exist, now it doesnt. So it is really, really dead.
- return true; // totally killed
- }
- return false; // Non existent unit is not dead.
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateHasUnits */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateHasUnits(Parameter *pTeamParm)
- {
- AsciiString desiredTeamName = pTeamParm->getString();
- // If they are calling a <this team> condition, do it.
- if (desiredTeamName == THIS_TEAM) {
- Team *theTeam = TheScriptEngine->getTeamNamed( desiredTeamName );
- // The team is the team based on the name, and the calling team (if any) and the team that
- // is being considered for the condition. jba. :)
- if (theTeam) {
- return (theTeam->hasAnyUnits());
- }
- return false; // Non existent team has no units.
- }
- Team *thisTeam = TheScriptEngine->getTeamNamed(THIS_TEAM);
- if (thisTeam && thisTeam->getName()==desiredTeamName) {
- return thisTeam->hasAnyUnits();
- }
- // It isn't THIS_TEAM, and doesn't match the THIS_TEAM, so check if any team with this name
- // has units.
- TeamPrototype *pProto = NULL;
- pProto = TheTeamFactory->findTeamPrototype(desiredTeamName);
- if (pProto) {
- // We have a team referred to in the conditions. Iterate over the instances of the team,
- // applying the script conditions (and possibly actions) to each instance of the team.
- for (DLINK_ITERATOR<Team> iter = pProto->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- if (iter.cur()->hasAnyUnits()) {
- return true;
- }
- }
- }
- return false; // Non existent team has no units.
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateUnitsEntered */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamInsideAreaPartially(Parameter *pTeamParm, Parameter *pTriggerAreaParm, Parameter *pTypeParm)
- {
- Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
- // The team is the team based on the name, and the calling team (if any) and the team that
- // is being considered for the condition. jba. :)
- AsciiString triggerName = pTriggerAreaParm->getString();
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerAreaParm->getString());
-
- if (pTrig == NULL) return false;
- if (theTeam) {
- return (theTeam->someInsideSomeOutside(pTrig, (UnsignedInt) pTypeParm->getInt()) ||
- theTeam->allInside(pTrig, (UnsignedInt) pTypeParm->getInt()));
- }
- return false; // Non existent team isn't in trigger area. :)
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedInsideArea */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedInsideArea(Parameter *pUnitParm, Parameter *pTriggerAreaParm )
- {
- Object *theObj = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
- if (!theObj) {
- return false;
- }
- AsciiString triggerName = pTriggerAreaParm->getString();
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerAreaParm->getString());
- if (pTrig == NULL) return false;
- if (theObj) {
- Coord3D pCoord = *theObj->getPosition();
- ICoord3D iCoord;
- iCoord.x = pCoord.x; iCoord.y = pCoord.y; iCoord.z = pCoord.z;
- return pTrig->pointInTrigger(iCoord);
- }
- return false; // Non existent team isn't in trigger area. :)
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerHasUnitTypeInArea */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerHasUnitTypeInArea(Condition *pCondition, Parameter *pPlayerParm, Parameter *pComparisonParm, Parameter *pCountParm, Parameter *pTypeParm, Parameter *pTriggerParm )
- {
- AsciiString triggerName = pTriggerParm->getString();
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
- if (pTrig == NULL) return false;
- Player* pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- Player::PlayerTeamList::const_iterator it;
- Bool anyChanges = false;
- if (pCondition->getCustomData() == 0) anyChanges = true;
- for (it = pPlayer->getPlayerTeams()->begin(); it != pPlayer->getPlayerTeams()->end(); ++it) {
- if (anyChanges) break;
- for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- if (anyChanges) break;
- Team *team = iter.cur();
- if (!team) {
- continue;
- }
- if (team->didEnterOrExit()) {
- anyChanges = true;
- }
- }
- }
- if (TheScriptEngine->getFrameObjectCountChanged()+1 >= TheGameLogic->getFrame()) {
- anyChanges = true; // Objects were added/deleted last frame, so count could have changed. jba.
- }
- if (!anyChanges) {
- if (pCondition->getCustomData()==-1) return false;
- if (pCondition->getCustomData()==1) return true;
- }
- ObjectTypesTemp types;
- objectTypesFromParam(pTypeParm, types.m_types);
- Int count = 0;
- for (it = pPlayer->getPlayerTeams()->begin(); it != pPlayer->getPlayerTeams()->end(); ++it) {
- for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- Team *team = iter.cur();
- if (!team) {
- continue;
- }
- for (DLINK_ITERATOR<Object> iter = team->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
- Object *pObj = iter.cur();
- if (!pObj) {
- continue;
- }
- if (types.m_types->isInSet(pObj->getTemplate())) {
- if (pObj->isInside(pTrig)) {
- //
- // dead objects will not be considered, except crates ... they are "dead" cause
- // they have no body and health, but are a class of object we want to
- // trigger this stuff
- //
- if (!(pObj->isEffectivelyDead() || pObj->isKindOf(KINDOF_INERT)) || pObj->isKindOf( KINDOF_CRATE ) ) {
- count++;
- }
- }
- }
- }
- }
- }
-
- Bool comparison = false;
- switch (pComparisonParm->getInt())
- {
- case Parameter::LESS_THAN : comparison = (count < pCountParm->getInt()); break;
- case Parameter::LESS_EQUAL : comparison = (count <= pCountParm->getInt()); break;
- case Parameter::EQUAL : comparison = (count == pCountParm->getInt()); break;
- case Parameter::GREATER_EQUAL : comparison = (count >= pCountParm->getInt()); break;
- case Parameter::GREATER : comparison = (count > pCountParm->getInt()); break;
- case Parameter::NOT_EQUAL : comparison = (count != pCountParm->getInt()); break;
- }
- pCondition->setCustomData(-1); // false.
- if (comparison) {
- pCondition->setCustomData(1); // true.
- }
- return comparison;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerHasUnitKindInArea */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerHasUnitKindInArea(Condition *pCondition, Parameter *pPlayerParm, Parameter *pComparisonParm, Parameter *pCountParm, Parameter *pKindParm, Parameter *pTriggerParm )
- {
- AsciiString triggerName = pTriggerParm->getString();
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
- if (pTrig == NULL) return false;
- KindOfType kind = (KindOfType)pKindParm->getInt();
-
- Player* pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- Player::PlayerTeamList::const_iterator it;
- Bool anyChanges = false;
- if (pCondition->getCustomData() == 0) anyChanges = true;
- for (it = pPlayer->getPlayerTeams()->begin(); it != pPlayer->getPlayerTeams()->end(); ++it) {
- if (anyChanges) break;
- for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- if (anyChanges) break;
- Team *team = iter.cur();
- if (!team) {
- continue;
- }
- if (team->didEnterOrExit()) {
- anyChanges = true;
- }
- }
- }
- if (TheScriptEngine->getFrameObjectCountChanged()+1 >= TheGameLogic->getFrame()) {
- anyChanges = true; // Objects were added/deleted last frame, so count could have changed. jba.
- }
- if (!anyChanges) {
- if (pCondition->getCustomData()==-1) return false;
- if (pCondition->getCustomData()==1) return true;
- }
- Int count = 0;
- for (it = pPlayer->getPlayerTeams()->begin(); it != pPlayer->getPlayerTeams()->end(); ++it) {
- for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- Team *team = iter.cur();
- if (!team) {
- continue;
- }
- for (DLINK_ITERATOR<Object> iter = team->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
- Object *pObj = iter.cur();
- if (!pObj) {
- continue;
- }
- if (pObj->isKindOf(kind)) {
- if (pObj->isInside(pTrig)) {
- if (!(pObj->isEffectivelyDead() || pObj->isKindOf(KINDOF_INERT))) {
- count++;
- }
- }
- }
- }
- }
- }
-
- Bool comparison = false;
- switch (pComparisonParm->getInt())
- {
- case Parameter::LESS_THAN : comparison = (count < pCountParm->getInt()); break;
- case Parameter::LESS_EQUAL : comparison = (count <= pCountParm->getInt()); break;
- case Parameter::EQUAL : comparison = (count == pCountParm->getInt()); break;
- case Parameter::GREATER_EQUAL : comparison = (count >= pCountParm->getInt()); break;
- case Parameter::GREATER : comparison = (count > pCountParm->getInt()); break;
- case Parameter::NOT_EQUAL : comparison = (count != pCountParm->getInt()); break;
- }
- return comparison;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamStateIs */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamStateIs(Parameter *pTeamParm, Parameter *pStateParm )
- {
- Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
- // The team is the team based on the name, and the calling team (if any) and the team that
- // is being considered for the condition. jba. :)
- AsciiString stateName = pStateParm->getString();
- if (theTeam) {
- return (theTeam->getState() == stateName);
- }
- return false; // Non existent team isn't in any state.
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamStateIsNot */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamStateIsNot(Parameter *pTeamParm, Parameter *pStateParm )
- {
- Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
- // The team is the team based on the name, and the calling team (if any) and the team that
- // is being considered for the condition. jba. :)
- AsciiString stateName = pStateParm->getString();
- if (theTeam) {
- return (!(theTeam->getState() == stateName));
- }
- return false; // Non existent team isn't in any state.
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedOutsideArea */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedOutsideArea(Parameter *pUnitParm, Parameter *pTriggerParm)
- {// This is actually NamedUnitInside(...)
- return !evaluateNamedInsideArea(pUnitParm, pTriggerParm);
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamInsideAreaEntirely */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamInsideAreaEntirely(Parameter *pTeamParm, Parameter *pTriggerParm, Parameter *pTypeParm)
- {// This is actually TeamInside(...)
- Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
- // The team is the team based on the name, and the calling team (if any) and the team that
- // is being considered for the condition. jba. :)
- AsciiString triggerName = pTriggerParm->getString();
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
-
- if (pTrig == NULL)
- return false;
- if (theTeam) {
- return theTeam->allInside(pTrig, (UnsignedInt)pTypeParm->getInt());
- }
- return false; // Non existent team isn't in trigger area. :)
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamOutsideAreaEntirely */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamOutsideAreaEntirely(Parameter *pTeamParm, Parameter *pTriggerParm, Parameter *pTypeParm)
- {
- return !(evaluateTeamInsideAreaEntirely(pTeamParm, pTriggerParm, pTypeParm) ||
- evaluateTeamInsideAreaPartially(pTeamParm, pTriggerParm, pTypeParm));
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedAttackedByType */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedAttackedByType(Parameter *pUnitParm, Parameter *pTypeParm)
- {
- Object *theObj = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
- if (!theObj) {
- return false;
- }
- BodyModuleInterface* theBodyModule = theObj->getBodyModule();
- if (!theBodyModule) {
- return false;
- }
-
- const DamageInfo* lastDamageInfo = theBodyModule->getLastDamageInfo();
-
- if (!lastDamageInfo) {
- return false;
- }
-
- ObjectID id = lastDamageInfo->in.m_sourceID;
- Object* pAttacker = TheGameLogic->findObjectByID(id);
- if (!pAttacker || !pAttacker->getTemplate()) {
- return false;
- }
- ObjectTypesTemp types;
- objectTypesFromParam(pTypeParm, types.m_types);
- return (types.m_types->isInSet(pAttacker->getTemplate()->getName()));
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamAttackedByType */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamAttackedByType(Parameter *pTeamParm, Parameter *pTypeParm)
- {
- Team *theTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
- if (!theTeam) {
- return false;
- }
- ObjectTypesTemp types;
- objectTypesFromParam(pTypeParm, types.m_types);
- for (DLINK_ITERATOR<Object> iter = theTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
- Object *pCur = iter.cur();
- if (!pCur) {
- continue;
- }
-
- BodyModuleInterface* theBodyModule = pCur->getBodyModule();
- if (!theBodyModule) {
- continue;
- }
-
- const DamageInfo* lastDamageInfo = theBodyModule->getLastDamageInfo();
-
- if (!lastDamageInfo) {
- continue;
- }
-
- ObjectID id = lastDamageInfo->in.m_sourceID;
- Object* pAttacker = TheGameLogic->findObjectByID(id);
- if (!pAttacker || !pAttacker->getTemplate()) {
- continue;
- }
-
- if (types.m_types->isInSet(pAttacker->getTemplate()->getName())) {
- return true;
- }
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedAttackedByPlayer */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedAttackedByPlayer(Parameter *pUnitParm, Parameter *pPlayerParm)
- {
- Object *theObj = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
- if (!theObj) {
- return false;
- }
- BodyModuleInterface* theBodyModule = theObj->getBodyModule();
- if (!theBodyModule) {
- return false;
- }
-
- const DamageInfo* lastDamageInfo = theBodyModule->getLastDamageInfo();
-
- if (!lastDamageInfo) {
- return false;
- }
-
- ObjectID id = lastDamageInfo->in.m_sourceID;
- Object* pAttacker = TheGameLogic->findObjectByID(id);
- Player *pPlayer = NULL;
- if (lastDamageInfo->in.m_sourcePlayerMask) {
- pPlayer = ThePlayerList->getPlayerFromMask(lastDamageInfo->in.m_sourcePlayerMask);
- }
- if (pPlayer || pAttacker) {
- Player *victimPlayer = playerFromParam(pPlayerParm);
- if (pPlayer == victimPlayer) {
- return true;
- }
- if (!pAttacker) return false; // wasn't attacked.
- return (pAttacker->getControllingPlayer() == victimPlayer);
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamAttackedByPlayer */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamAttackedByPlayer(Parameter *pTeamParm, Parameter *pPlayerParm)
- {
- Team *theTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
- if (!theTeam) {
- return false;
- }
- for (DLINK_ITERATOR<Object> iter = theTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
- Object *pCur = iter.cur();
- if (!pCur) {
- continue;
- }
- BodyModuleInterface* theBodyModule = pCur->getBodyModule();
- if (!theBodyModule) {
- continue;
- }
-
- const DamageInfo* lastDamageInfo = theBodyModule->getLastDamageInfo();
-
- if (!lastDamageInfo) {
- continue;
- }
-
- ObjectID id = lastDamageInfo->in.m_sourceID;
- Object* pAttacker = TheGameLogic->findObjectByID(id);
- if (!pAttacker) {
- continue;
- }
-
- if (pAttacker->getControllingPlayer() == playerFromParam(pPlayerParm)) {
- return true;
- }
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateBuiltByPlayer */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateBuiltByPlayer(Condition *pCondition, Parameter* pTypeParm, Parameter* pPlayerParm)
- {
- if (pCondition->getCustomData()!=0) {
- // We have a cached value.
- if (TheScriptEngine->getFrameObjectCountChanged()+1 < TheGameLogic->getFrame()) {
- // object count hasn't changed recently. Use cached value.
- if (pCondition->getCustomData()==1) return true;
- if (pCondition->getCustomData()==-1) return false;
- }
- }
- Player* pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- const ThingTemplate* pTemplate = TheThingFactory->findTemplate(pTypeParm->getString());
- if (!pTemplate) {
- return false;
- }
- ObjectTypesTemp types;
- objectTypesFromParam(pTypeParm, types.m_types);
- std::vector<Int> counts;
- std::vector<const ThingTemplate *> templates;
- Int numTemplates = types.m_types->prepForPlayerCounting(templates, counts);
- if (numTemplates > 0) {
- pPlayer->countObjectsByThingTemplate(numTemplates, &(*templates.begin()), false, &(*counts.begin()));
- } else {
- return 0;
- }
- Int sumOfObjs = rts::sum(counts);
- pCondition->setCustomData(-1); // false.
- if (sumOfObjs != 0) {
- pCondition->setCustomData(1); // true.
- }
- return (sumOfObjs != 0);
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedCreated */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedCreated(Parameter* pUnitParm)
- {
- // This is actually evaluateNamedExists(...)
- ///@todo - evaluate created, not exists...
- return (TheScriptEngine->getUnitNamed(pUnitParm->getString()) != NULL);
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamCreated */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamCreated(Parameter* pTeamParm)
- {
- Team *pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
- if (pTeam) {
- return pTeam->isCreated();
- }
- return ( false );
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateUnitHealth */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateUnitHealth(Parameter *pUnitParm, Parameter* pComparisonParm, Parameter *pHealthPercent)
- {
- Object *theObj = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
- if (!theObj) {
- return false;
- }
- if (!theObj->getBodyModule()) return false;
- Real curHealth = theObj->getBodyModule()->getHealth();
- Real initialHealth = theObj->getBodyModule()->getInitialHealth();
- Int curPercent = (curHealth*100 + initialHealth/2)/initialHealth;
- switch (pComparisonParm->getInt())
- {
- case Parameter::LESS_THAN : return (curPercent < pHealthPercent->getInt());
- case Parameter::LESS_EQUAL : return (curPercent <= pHealthPercent->getInt());
- case Parameter::EQUAL : return (curPercent == pHealthPercent->getInt());
- case Parameter::GREATER_EQUAL : return (curPercent >= pHealthPercent->getInt());
- case Parameter::GREATER : return (curPercent > pHealthPercent->getInt());
- case Parameter::NOT_EQUAL : return (curPercent != pHealthPercent->getInt());
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerHasCredits */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerHasCredits(Parameter *pCreditsParm, Parameter* pComparisonParm, Parameter *pPlayerParm)
- {
- Player* pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
-
- if (pPlayer && pPlayer->getMoney()) {
- switch (pComparisonParm->getInt())
- {
- case Parameter::LESS_THAN : return (pCreditsParm->getInt() < pPlayer->getMoney()->countMoney()); break;
- case Parameter::LESS_EQUAL : return (pCreditsParm->getInt() <= pPlayer->getMoney()->countMoney()); break;
- case Parameter::EQUAL : return (pCreditsParm->getInt() == pPlayer->getMoney()->countMoney()); break;
- case Parameter::GREATER_EQUAL : return (pCreditsParm->getInt() >= pPlayer->getMoney()->countMoney()); break;
- case Parameter::GREATER : return (pCreditsParm->getInt() > pPlayer->getMoney()->countMoney()); break;
- case Parameter::NOT_EQUAL : return (pCreditsParm->getInt() != pPlayer->getMoney()->countMoney()); break;
- }
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateBuildingEntered */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateBuildingEntered( Parameter *pPlayerParm, Parameter *pItemParm )
- {
- Object *theObj = TheScriptEngine->getUnitNamed( pItemParm->getString() );
- if (!theObj) {
- return false;
- }
- ContainModuleInterface *contain = theObj->getContain();
- if( !contain )
- {
- DEBUG_CRASH( ("evaluateBuildingEntered script condition -- building doesn't have a container.") );
- return false;
- }
- PlayerMaskType playerMask = theObj->getContain()->getPlayerWhoEntered();
- if (playerMask==0) {
- return false;
- }
- Player *pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- if (playerMask == pPlayer->getPlayerMask()) {
- return true;
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateIsBuildingEmpty */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateIsBuildingEmpty( Parameter *pItemParm )
- {
- Object *theBuilding = TheScriptEngine->getUnitNamed(pItemParm->getString());
- if (!theBuilding) {
- return false;
- }
-
- ContainModuleInterface* contain = theBuilding->getContain();
- if (!contain) {
- return false;
- }
- if (contain->getContainCount() > 0) {
- return false;
- }
- return true;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateEnemySighted */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateEnemySighted(Parameter *pItemParm, Parameter *pAllianceParm, Parameter* pPlayerParm)
- {
- Object *theObj = TheScriptEngine->getUnitNamed( pItemParm->getString() );
- if (!theObj) {
- return false;
- }
- Player *pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- // filter out appropriately based on alliances
- Int relationDescriber;
- switch (pAllianceParm->getInt()) {
- case Parameter::REL_NEUTRAL:
- relationDescriber = PartitionFilterRelationship::ALLOW_NEUTRAL;
- break;
- case Parameter::REL_FRIEND:
- relationDescriber = PartitionFilterRelationship::ALLOW_ALLIES;
- break;
- case Parameter::REL_ENEMY:
- relationDescriber = PartitionFilterRelationship::ALLOW_ENEMIES;
- break;
- }
- PartitionFilterRelationship filterTeam(theObj, relationDescriber);
- // and only stuff that is not dead
- PartitionFilterAlive filterAlive;
- // and only nonstealthed items.
- PartitionFilterRejectByObjectStatus filterStealth(OBJECT_STATUS_STEALTHED, OBJECT_STATUS_DETECTED);
-
- // and only on-map (or not)
- PartitionFilterSameMapStatus filterMapStatus(theObj);
- PartitionFilter *filters[] = { &filterTeam, &filterAlive, &filterStealth, &filterMapStatus, NULL };
- Real visionRange = theObj->getVisionRange();
- SimpleObjectIterator *iter = ThePartitionManager->iterateObjectsInRange(
- theObj, visionRange, FROM_CENTER_2D, filters);
- MemoryPoolObjectHolder hold(iter);
- for (Object *them = iter->first(); them; them = iter->next())
- {
- if (them->getControllingPlayer() == pPlayer) {
- return true;
- }
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTypeSighted */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTypeSighted(Parameter *pItemParm, Parameter *pTypeParm, Parameter* pPlayerParm)
- {
- Object *theObj = TheScriptEngine->getUnitNamed( pItemParm->getString() );
- if (!theObj) {
- return false;
- }
- Player *pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- ObjectTypesTemp types;
- objectTypesFromParam(pTypeParm, types.m_types);
- // and only stuff that is not dead
- PartitionFilterAlive filterAlive;
- // and only nonstealthed items.
- PartitionFilterRejectByObjectStatus filterStealth(OBJECT_STATUS_STEALTHED, OBJECT_STATUS_DETECTED);
- // and only on-map (or not)
- PartitionFilterSameMapStatus filterMapStatus(theObj);
- PartitionFilter *filters[] = { &filterAlive, &filterStealth, &filterMapStatus, NULL };
- Real visionRange = theObj->getVisionRange();
- SimpleObjectIterator *iter = ThePartitionManager->iterateObjectsInRange(
- theObj, visionRange, FROM_CENTER_2D, filters);
- MemoryPoolObjectHolder hold(iter);
- for (Object *them = iter->first(); them; them = iter->next())
- {
- if (them->getControllingPlayer() == pPlayer) {
- if (types.m_types->isInSet(them->getTemplate()->getName()))
- return true;
- }
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedDiscovered */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedDiscovered(Parameter *pItemParm, Parameter* pPlayerParm)
- {
- Object *theObj = TheScriptEngine->getUnitNamed( pItemParm->getString() );
- if (!theObj) {
- return false;
- }
- Player *pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
-
- // We are held, so we are not visible.
- if( theObj->isDisabledByType( DISABLED_HELD ) )
- {
- return false;
- }
- // If we are stealthed we are not visible.
- if (BitTest( theObj->getStatusBits(), OBJECT_STATUS_STEALTHED) &&
- !BitTest( theObj->getStatusBits(), OBJECT_STATUS_DETECTED)) {
- return false;
- }
- ObjectShroudStatus shroud = theObj->getShroudedStatus(pPlayer->getPlayerIndex());
- return (shroud == OBJECTSHROUD_CLEAR || shroud == OBJECTSHROUD_PARTIAL_CLEAR);
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamDiscovered */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamDiscovered(Parameter *pTeamParm, Parameter *pPlayerParm)
- {
- Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
- if (!theTeam) {
- return false;
- }
- Player *pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- for (DLINK_ITERATOR<Object> iter = theTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
- Object *pObj = iter.cur();
- if (!pObj) {
- continue;
- }
- // We are held, so we are not visible.
- if( pObj->isDisabledByType( DISABLED_HELD ) )
- {
- continue;
- }
-
- // If we are stealthed we are not visible.
- if (BitTest( pObj->getStatusBits(), OBJECT_STATUS_STEALTHED) &&
- !BitTest( pObj->getStatusBits(), OBJECT_STATUS_DETECTED)) {
- continue;
- }
- ObjectShroudStatus shroud = pObj->getShroudedStatus(pPlayer->getPlayerIndex());
-
- if (shroud == OBJECTSHROUD_CLEAR || shroud == OBJECTSHROUD_PARTIAL_CLEAR) {
- return true;
- }
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateMissionAttempts */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateMissionAttempts(Parameter *pPlayerParm, Parameter *pComparisonParm, Parameter *pAttemptsParm)
- {
- //Player* pPlayer = playerFromParam(pPlayerParm);
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedOwnedByPlayer */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedOwnedByPlayer(Parameter *pUnitParm, Parameter *pPlayerParm)
- {
- Player* pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- Object* pObj = TheScriptEngine->getUnitNamed(pUnitParm->getString());
- if (!pObj) {
- return false;
- }
-
- return (pObj->getControllingPlayer() == pPlayer);
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamOwnedByPlayer */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamOwnedByPlayer(Parameter *pTeamParm, Parameter *pPlayerParm)
- {
- Player* pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- Team* pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
- if (!pTeam) {
- return false;
- }
-
- return (pTeam->getControllingPlayer() == pPlayer);
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerHasNOrFewerBuildings */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerHasNOrFewerBuildings(Parameter *pBuildingCountParm, Parameter *pPlayerParm)
- {
- Player* pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- return (pBuildingCountParm->getInt() >= pPlayer->countBuildings());
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerHasNOrFewerFactionBuildings */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerHasNOrFewerFactionBuildings(Parameter *pBuildingCountParm, Parameter *pPlayerParm)
- {
- Player* pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- KindOfMaskType mask;
- mask.set(KINDOF_MP_COUNT_FOR_VICTORY);
- mask.set(KINDOF_STRUCTURE);
- return (pBuildingCountParm->getInt() >= pPlayer->countObjects(mask, KINDOFMASK_NONE));
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerHasPower */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerHasPower(Parameter *pPlayerParm)
- {
- Player* pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
-
- Energy* pPlayersEnergy = pPlayer->getEnergy();
- if (!pPlayersEnergy) {
- return false;
- }
- return pPlayersEnergy->hasSufficientPower();
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedReachedWaypointsEnd */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedReachedWaypointsEnd(Parameter *pUnitParm, Parameter* pWaypointPathParm)
- {
- Object *theObj = TheScriptEngine->getUnitNamed( pUnitParm->getString() );
- if (!theObj) {
- return false;
- }
-
- AIUpdateInterface *ai = theObj->getAIUpdateInterface();
- if (!ai)
- return false;
- const Waypoint *targetWay = ai->getCompletedWaypoint();
- if (!targetWay) return false;
- AsciiString pathName = pWaypointPathParm->getString();
- if (targetWay->getPathLabel1() == pathName) return true;
- if (targetWay->getPathLabel2() == pathName) return true;
- if (targetWay->getPathLabel3() == pathName) return true;
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamReachedWaypointsEnd */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamReachedWaypointsEnd(Parameter *pTeamParm, Parameter* pWaypointPathParm)
- {
- Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
- if (!theTeam) {
- return false;
- }
- AsciiString pathName = pWaypointPathParm->getString();
- Bool anyAtEnd = false;
- Bool anyNotAtEnd = false;
- // Note - This returns true if any of the team completed the path. This is as the current
- // implementation tends to do group pathfinding by default, so we trigger when the leader actually thinks
- // that he has reached the end of the waypoint path.
- //int i = 0;
- for (DLINK_ITERATOR<Object> iter = theTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
- Object *pObj = iter.cur();
- if (!pObj) {
- continue;
- }
- AIUpdateInterface *ai = pObj->getAIUpdateInterface();
- if (!ai) continue; // in case there are any rocks or trees in the team :)
- const Waypoint *targetWay = ai->getCompletedWaypoint();
- if (!targetWay) {
- anyNotAtEnd = true;
- continue;
- }
- Bool found = false;
- if (targetWay->getPathLabel1() == pathName) found = true;
- if (targetWay->getPathLabel2() == pathName) found = true;
- if (targetWay->getPathLabel3() == pathName) found = true;
- if (found) {
- anyAtEnd = true;
- } else {
- anyNotAtEnd = true;
- }
- }
- return anyAtEnd;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedSelected */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedSelected(Condition *pCondition, Parameter *pUnitParm)
- {
- if (TheGameEngine->isMultiplayerSession())
- {
- return false;
- }
- Bool anyChanges = false;
- if (pCondition->getCustomData() == 0) anyChanges = true;
- if (TheInGameUI->getFrameSelectionChanged()+1 >= TheGameLogic->getFrame()) {
- anyChanges = true; // Objects were selected last frame, so count could have changed. jba.
- }
- if (!anyChanges) {
- if (pCondition->getCustomData()==-1) return false;
- if (pCondition->getCustomData()==1) return true;
- }
- Bool isSelected = false;
- const DrawableList *selected = TheInGameUI->getAllSelectedDrawables();
- // loop through all the selected drawables
- Drawable *draw;
- for( DrawableListCIt it = selected->begin(); it != selected->end(); ++it )
- {
- draw = *it;
- if (draw->getObject()->getName() == (pUnitParm->getString())) {
- isSelected = true;
- break;
- }
- }
- pCondition->setCustomData(-1); // false.
- if (isSelected) {
- pCondition->setCustomData(1); // true.
- }
- return isSelected;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateVideoHasCompleted */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateVideoHasCompleted(Parameter *pVideoParm)
- {
- return TheScriptEngine->isVideoComplete(pVideoParm->getString(), true);
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateSpeechHasCompleted */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSpeechHasCompleted(Parameter *pSpeechParm)
- {
- return TheScriptEngine->isSpeechComplete(pSpeechParm->getString(), true);
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateAudioHasCompleted */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateAudioHasCompleted(Parameter *pAudioParm)
- {
- return TheScriptEngine->isAudioComplete(pAudioParm->getString(), true);
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerSpecialPowerFromUnitTriggered */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerSpecialPowerFromUnitTriggered(Parameter *pPlayerParm, Parameter *pSpecialPowerParm, Parameter* pUnitParm)
- {
- Player *pPlayer = playerFromParam(pPlayerParm);
- ObjectID sourceID = INVALID_ID;
- if (pUnitParm)
- {
- Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
- if (!pUnit)
- {
- // we cared about the source object, but it is dead. No sense checking anymore, since we don't know it's objectID anymore. :P
- return FALSE;
- }
- sourceID = pUnit->getID();
- }
- if (pPlayer)
- {
- return TheScriptEngine->isSpecialPowerTriggered(pPlayer->getPlayerIndex(), pSpecialPowerParm->getString(), TRUE, sourceID);
- }
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerSpecialPowerFromUnitMidway */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerSpecialPowerFromUnitMidway(Parameter *pPlayerParm, Parameter *pSpecialPowerParm, Parameter* pUnitParm)
- {
- Player *pPlayer = playerFromParam(pPlayerParm);
- ObjectID sourceID = INVALID_ID;
- if (pUnitParm)
- {
- Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
- if (!pUnit)
- {
- // we cared about the source object, but it is dead. No sense checking anymore, since we don't know it's objectID anymore. :P
- return FALSE;
- }
- sourceID = pUnit->getID();
- }
- if (pPlayer)
- {
- return TheScriptEngine->isSpecialPowerMidway(pPlayer->getPlayerIndex(), pSpecialPowerParm->getString(), TRUE, sourceID);
- }
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerSpecialPowerFromUnitComplete */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerSpecialPowerFromUnitComplete(Parameter *pPlayerParm, Parameter *pSpecialPowerParm, Parameter* pUnitParm)
- {
- Player *pPlayer = playerFromParam(pPlayerParm);
- ObjectID sourceID = INVALID_ID;
- if (pUnitParm)
- {
- Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
- if (!pUnit)
- {
- // we cared about the source object, but it is dead. No sense checking anymore, since we don't know it's objectID anymore. :P
- return FALSE;
- }
- sourceID = pUnit->getID();
- }
- if (pPlayer)
- {
- return TheScriptEngine->isSpecialPowerComplete(pPlayer->getPlayerIndex(), pSpecialPowerParm->getString(), TRUE, sourceID);
- }
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateUpgradeFromUnitComplete */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateUpgradeFromUnitComplete(Parameter *pPlayerParm, Parameter *pUpgradeParm, Parameter* pUnitParm)
- {
- Player *pPlayer = playerFromParam(pPlayerParm);
- ObjectID sourceID = INVALID_ID;
- if (pUnitParm)
- {
- Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
- if (!pUnit)
- {
- // we cared about the source object, but it is dead. No sense checking anymore, since we don't know it's objectID anymore. :P
- return FALSE;
- }
- sourceID = pUnit->getID();
- }
- if (pPlayer)
- {
- return TheScriptEngine->isUpgradeComplete(pPlayer->getPlayerIndex(), pUpgradeParm->getString(), TRUE, sourceID);
- }
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateScienceAcquired */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateScienceAcquired(Parameter *pPlayerParm, Parameter *pScienceParm)
- {
- Player *pPlayer = playerFromParam(pPlayerParm);
- if (pPlayer)
- {
- ScienceType science = TheScienceStore->getScienceFromInternalName(pScienceParm->getString());
- if (science == SCIENCE_INVALID)
- return FALSE;
- return TheScriptEngine->isScienceAcquired(pPlayer->getPlayerIndex(), science, TRUE);
- }
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateCanPurchaseScience */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateCanPurchaseScience(Parameter *pPlayerParm, Parameter *pScienceParm)
- {
- Player *pPlayer = playerFromParam(pPlayerParm);
- if (pPlayer)
- {
- ScienceType science = TheScienceStore->getScienceFromInternalName(pScienceParm->getString());
- if (science == SCIENCE_INVALID)
- return FALSE;
- return pPlayer->isCapableOfPurchasingScience(science);
- }
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateSciencePurchasePoints */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSciencePurchasePoints(Parameter *pPlayerParm, Parameter *pSciencePointParm)
- {
- Player *pPlayer = playerFromParam(pPlayerParm);
- if (pPlayer)
- {
- Int pointsNeeded = pSciencePointParm->getInt();
- return pPlayer->getSciencePurchasePoints() >= pointsNeeded;
- }
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedEnteredArea */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedEnteredArea(Parameter *pUnitParm, Parameter *pTriggerParm)
- {
- Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
- if (!pUnit) {
- return false;
- }
- if (pUnit->isKindOf(KINDOF_INERT)) {
- return false;
- }
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
- if (!pTrig) {
- return false;
- }
-
- return (pUnit->didEnter(pTrig));
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateNamedExitedArea */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateNamedExitedArea(Parameter *pUnitParm, Parameter *pTriggerParm)
- {
- Object* pUnit = TheScriptEngine->getUnitNamed(pUnitParm->getString());
- if (!pUnit) {
- return false;
- }
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
- if (!pTrig) {
- return false;
- }
-
- return (pUnit->didExit(pTrig));
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamEnteredAreaEntirely */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamEnteredAreaEntirely(Parameter *pTeamParm, Parameter *pTriggerParm, Parameter *pTypeParm)
- {
- Team* pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
- if (!pTeam) {
- return false;
- }
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
- if (pTrig) {
- return pTeam->didAllEnter(pTrig, (UnsignedInt)pTypeParm->getInt());
- }
-
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamEnteredAreaPartially */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamEnteredAreaPartially(Parameter *pTeamParm, Parameter *pTriggerParm, Parameter *pTypeParm)
- {
- Team* pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
- if (!pTeam) {
- return false;
- }
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
- if (pTrig) {
- return pTeam->didPartialEnter(pTrig, (UnsignedInt)pTypeParm->getInt());
- }
-
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamExitedAreaEntirely */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamExitedAreaEntirely(Parameter *pTeamParm, Parameter *pTriggerParm, Parameter *pTypeParm)
- {
- Team* pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
- if (!pTeam) {
- return false;
- }
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
- if (!pTrig) {
- return false;
- }
-
- return (pTeam->didAllExit(pTrig, (UnsignedInt)pTypeParm->getInt()));
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateTeamExitedAreaPartially */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamExitedAreaPartially(Parameter *pTeamParm, Parameter *pTriggerParm, Parameter *pTypeParm)
- {
- Team* pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
- if (!pTeam) {
- return false;
- }
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
- if (!pTrig) {
- return false;
- }
-
- return (pTeam->didPartialExit(pTrig, (UnsignedInt)pTypeParm->getInt()));
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateMultiplayerAlliedVictory */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateMultiplayerAlliedVictory(void)
- {
- return TheVictoryConditions->isLocalAlliedVictory();
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateMultiplayerAlliedDefeat */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateMultiplayerAlliedDefeat(void)
- {
- return TheVictoryConditions->isLocalAlliedDefeat();
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateMultiplayerPlayerDefeat */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateMultiplayerPlayerDefeat(void)
- {
- return TheVictoryConditions->isLocalDefeat() && !TheVictoryConditions->isLocalAlliedDefeat();
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerUnitCondition */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerUnitCondition(Condition *pCondition, Parameter *pPlayerParm, Parameter *pComparisonParm, Parameter *pCountParm, Parameter *pUnitTypeParm)
- {
- if (pCondition->getCustomData()!=0) {
- // We have a cached value.
- if (TheScriptEngine->getFrameObjectCountChanged()+1 < TheGameLogic->getFrame()) {
- // object count hasn't changed recently. Use cached value.
- if (pCondition->getCustomData()==1) return true;
- if (pCondition->getCustomData()==-1) return false;
- }
- }
- Player* pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- ObjectTypesTemp types;
- objectTypesFromParam(pUnitTypeParm, types.m_types);
- std::vector<Int> counts;
- std::vector<const ThingTemplate *> templates;
- Int numObjs = types.m_types->prepForPlayerCounting(templates, counts);
- Int count = 0;
- if (numObjs > 0) {
- pPlayer->countObjectsByThingTemplate(numObjs, &(*templates.begin()), false, &(*counts.begin()));
- count = rts::sum(counts);
- }
-
- Bool comparison = false;
- switch (pComparisonParm->getInt())
- {
- case Parameter::LESS_THAN : comparison = (count < pCountParm->getInt()); break;
- case Parameter::LESS_EQUAL : comparison = (count <= pCountParm->getInt()); break;
- case Parameter::EQUAL : comparison = (count == pCountParm->getInt()); break;
- case Parameter::GREATER_EQUAL : comparison = (count >= pCountParm->getInt()); break;
- case Parameter::GREATER : comparison = (count > pCountParm->getInt()); break;
- case Parameter::NOT_EQUAL : comparison = (count != pCountParm->getInt()); break;
- default:
- DEBUG_CRASH(("ScriptConditions::evaluatePlayerUnitCondition: Invalid comparison type. (jkmcd)"));
- break;
- }
- pCondition->setCustomData(-1); // false.
- if (comparison) {
- pCondition->setCustomData(1); // true.
- }
- return comparison;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerHasComparisonPercentPower */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerHasComparisonPercentPower(Parameter *pPlayerParm, Parameter *pComparisonParm, Parameter *pPercentParm)
- {
- Player* pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- Real powerRatio = pPlayer->getEnergy()->getEnergySupplyRatio();
- Real testRatio = pPercentParm->getInt()/100.0f;
- switch (pComparisonParm->getInt())
- {
- case Parameter::LESS_THAN : return (powerRatio < testRatio);
- case Parameter::LESS_EQUAL : return (powerRatio <= testRatio);
- case Parameter::EQUAL : return (powerRatio == testRatio);
- case Parameter::GREATER_EQUAL : return (powerRatio >= testRatio);
- case Parameter::GREATER : return (powerRatio > testRatio);
- case Parameter::NOT_EQUAL: return (powerRatio != testRatio);
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerHasComparisonValueExcessPower */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerHasComparisonValueExcessPower(Parameter *pPlayerParm, Parameter *pComparisonParm, Parameter *pKWHParm)
- {
- Player* pPlayer = playerFromParam(pPlayerParm);
- if (!pPlayer) {
- return false;
- }
- Int desiredKilowattExcess = pKWHParm->getInt();
- Int actualKilowats = pPlayer->getEnergy()->getProduction() - pPlayer->getEnergy()->getConsumption();
- switch (pComparisonParm->getInt())
- {
- case Parameter::LESS_THAN : return (actualKilowats < desiredKilowattExcess);
- case Parameter::LESS_EQUAL : return (actualKilowats <= desiredKilowattExcess);
- case Parameter::EQUAL : return (actualKilowats == desiredKilowattExcess);
- case Parameter::GREATER_EQUAL : return (actualKilowats >= desiredKilowattExcess);
- case Parameter::GREATER : return (actualKilowats > desiredKilowattExcess);
- case Parameter::NOT_EQUAL: return (actualKilowats != desiredKilowattExcess);
- }
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateSkirmishSpecialPowerIsReady - does any unit have this special power ready to use? */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishSpecialPowerIsReady(Parameter *pSkirmishPlayerParm, Parameter *pPower)
- {
- if (pPower->getInt() == -1) return false;
- if (pPower->getInt()>0 && pPower->getInt()>TheGameLogic->getFrame()) {
- return false;
- }
- Int nextFrame = TheGameLogic->getFrame() + 10*LOGICFRAMES_PER_SECOND;
- const SpecialPowerTemplate *power = TheSpecialPowerStore->findSpecialPowerTemplate(pPower->getString());
- if (power==NULL) {
- pPower->friend_setInt(-1); // flag as never true.
- return false;
- }
- Bool found = false;
- Player::PlayerTeamList::const_iterator it;
- Player *pPlayer = playerFromParam(pSkirmishPlayerParm);
- if (pPlayer==NULL)
- return false;
- for (it = pPlayer->getPlayerTeams()->begin(); it != pPlayer->getPlayerTeams()->end(); ++it) {
- for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- Team *team = iter.cur();
- if (!team) continue;
- for (DLINK_ITERATOR<Object> iter = team->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
- Object *pObj = iter.cur();
- if (!pObj) continue;
- if ( BitTest( pObj->getStatusBits(), OBJECT_STATUS_UNDER_CONSTRUCTION ) || pObj->isDisabled() )
- {
- continue; // can't fire if under construction or disabled.
- }
- SpecialPowerModuleInterface *mod = pObj->getSpecialPowerModule(power);
- if (mod)
- {
- if (!TheSpecialPowerStore->canUseSpecialPower(pObj, power)) {
- continue;
- }
- found = true;
- if (mod->isReady()) return true;
- if (mod->getReadyFrame()<nextFrame) nextFrame = mod->getReadyFrame();
- }
- }
- }
- }
- pPower->friend_setInt(nextFrame);
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluatePlayerDestroyedNOrMoreBuildings */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerDestroyedNOrMoreBuildings(Parameter *pPlayerParm, Parameter *pNumParm, Parameter *pOpponentParm)
- {
- Player* pPlayer = playerFromParam(pPlayerParm);
- Player* pOpponent = playerFromParam(pOpponentParm);
- //Int N = pNumParm->getInt();
- if (!pPlayer || !pOpponent) {
- return false;
- }
- /// @todo CLH implement me!
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- /** evaluateUnitHasEmptied */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateUnitHasEmptied(Parameter *pUnitParm)
- {
- Object *object = TheScriptEngine->getUnitNamed(pUnitParm->getString());
- if (!object) {
- return false;
- }
- // have we checked this one before?
- TransportStatus *stats = s_transportStatuses;
- while (stats) {
- if (stats->m_objID == object->getID()) {
- break;
- }
- stats = stats->m_nextStatus;
- }
- ContainModuleInterface *cmi = object->getContain();
- Int numPeeps = cmi ? cmi->getContainCount() : 0;
- UnsignedInt frameNum = TheGameLogic->getFrame();
- if (stats == NULL)
- {
- TransportStatus *transportStatus = newInstance(TransportStatus);
- transportStatus->m_objID = object->getID();
- transportStatus->m_frameNumber = frameNum;
- transportStatus->m_unitCount = numPeeps;
- transportStatus->m_nextStatus = s_transportStatuses;
- s_transportStatuses = transportStatus;
- return false;
- }
- if (stats->m_frameNumber == frameNum - 1) {
- if (stats->m_unitCount > 0 && numPeeps == 0) {
- // don't actually update the info on this round, because we want to make sure that
- // multiple calls to this in the same frame actually work.
- return true;
- }
- }
- // perform the update.
- stats->m_frameNumber = frameNum;
- stats->m_unitCount = numPeeps;
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamIsContained(Parameter *pTeamParm, Bool allContained)
- {
- Team* pTeam = TheScriptEngine->getTeamNamed(pTeamParm->getString());
- if (!pTeam) {
- return false;
- }
- Bool anyConsidered = FALSE;
- for (DLINK_ITERATOR<Object> iter = pTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
- Object *obj = iter.cur();
- if (!obj) {
- continue;
- }
-
- Bool isContained = (obj->getContainedBy() != NULL);
- if (!isContained) {
- // we could still be exiting, in which case we should pretend like we are contained.
- AIUpdateInterface *ai = obj->getAIUpdateInterface();
- if (ai) {
- isContained = (isContained && (ai->getCurrentStateID() == AI_EXIT));
- }
- }
- if (isContained) {
- if (!allContained) {
- return TRUE;
- }
- } else {
- if (allContained) {
- return FALSE;
- }
- }
- anyConsidered = TRUE;
- }
- if (anyConsidered) {
- return allContained;
- }
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateUnitHasObjectStatus(Parameter *pUnitParm, Parameter *pObjectStatus)
- {
- Object *object = TheScriptEngine->getUnitNamed(pUnitParm->getString());
- if (!object) {
- return false;
- }
- return ((object->getStatusBits() & pObjectStatus->getInt()) != 0);
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateTeamHasObjectStatus(Parameter *pTeamParm, Parameter *pObjectStatus, Bool entireTeam)
- {
- Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
- if (!theTeam) {
- return false;
- }
- for (DLINK_ITERATOR<Object> iter = theTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
- Object *pObj = iter.cur();
- if (!pObj) {
- return false;
- }
- Bool currObj = pObj->getStatusBits() & pObjectStatus->getInt();
- if (entireTeam && !currObj) {
- return false;
- } else if (!entireTeam && currObj) {
- return true;
- }
- }
- if (entireTeam) {
- return true;
- }
-
- return false;
- }
- //-------------------------------------------------------------------------------------------------
- // @todo: PERF_EVALUATE Get a perf timer on this. Should we adjust this function so that it runs like
- // evaluatePlayerHasUnitKindInArea
- // ?
- Bool ScriptConditions::evaluateSkirmishValueInArea(Condition *pCondition, Parameter *pSkirmishPlayerParm, Parameter *pComparisonParm, Parameter *pMoneyParm, Parameter *pTriggerParm)
- {
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return false;
- }
- AsciiString triggerName = pTriggerParm->getString();
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
- if (!pTrig) {
- return false;
- }
- Player::PlayerTeamList::const_iterator it;
- Bool anyChanges = false;
- if (pCondition->getCustomData() == 0) anyChanges = true;
- for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
- if (anyChanges) break;
- for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- if (anyChanges) break;
- Team *team = iter.cur();
- if (!team) {
- continue;
- }
- if (team->didEnterOrExit()) {
- anyChanges = true;
- }
- }
- }
- if (TheScriptEngine->getFrameObjectCountChanged()+1 >= TheGameLogic->getFrame()) {
- anyChanges = true; // Objects were added/deleted last frame, so count could have changed. jba.
- }
- if (!anyChanges) {
- if (pCondition->getCustomData()==-1) return false;
- if (pCondition->getCustomData()==1) return true;
- }
- Int totalCost = 0;
- for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
- for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- Team *team = iter.cur();
- if (!team) {
- continue;
- }
- for (DLINK_ITERATOR<Object> iter = team->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
- Object *pObj = iter.cur();
- if (!pObj) {
- continue;
- }
- if (!pObj->isKindOf(KINDOF_INERT) && pObj->isInside(pTrig)) {
- if (!pObj->isEffectivelyDead()) {
- const ThingTemplate *tt = pObj->getTemplate();
- if (!tt) {
- continue;
- }
- totalCost += tt->friend_getBuildCost();
- }
- }
- }
- }
- }
- Bool comparison = false;
- switch (pComparisonParm->getInt())
- {
- case Parameter::LESS_THAN : comparison = (totalCost < pMoneyParm->getInt()); break;
- case Parameter::LESS_EQUAL : comparison = (totalCost <= pMoneyParm->getInt()); break;
- case Parameter::EQUAL : comparison = (totalCost == pMoneyParm->getInt()); break;
- case Parameter::GREATER_EQUAL : comparison = (totalCost >= pMoneyParm->getInt()); break;
- case Parameter::GREATER : comparison = (totalCost > pMoneyParm->getInt()); break;
- case Parameter::NOT_EQUAL : comparison = (totalCost != pMoneyParm->getInt()); break;
- default:
- DEBUG_CRASH(("ScriptConditions::evaluateSkirmishValueInArea: Invalid comparison type. (jkmcd)"));
- break;
- }
- pCondition->setCustomData(-1); // false.
- if (comparison) {
- pCondition->setCustomData(1); // true.
- }
- return comparison;
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishPlayerIsFaction(Parameter *pSkirmishPlayerParm, Parameter *pFactionParm)
- {
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return false;
- }
- return (player->getSide() == pFactionParm->getString());
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishSuppliesWithinDistancePerimeter(Parameter *pSkirmishPlayerParm, Parameter *pDistanceParm, Parameter *pLocationParm, Parameter *pValueParm)
- {
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return false;
- }
- PolygonTrigger *trigger = TheScriptEngine->getQualifiedTriggerAreaByName(pLocationParm->getString());
- if (!trigger) {
- return false;
- }
- Coord3D center;
- trigger->getCenterPoint(¢er);
- Real distance = trigger->getRadius() + pDistanceParm->getReal();
-
- Real compareToValue = pValueParm->getReal();
- PartitionFilterAcceptByKindOf f1(MAKE_KINDOF_MASK(KINDOF_STRUCTURE), KINDOFMASK_NONE);
- PartitionFilterPlayerAffiliation f2(player, ALLOW_NEUTRAL, true);
- PartitionFilterOnMap filterMapStatus;
- PartitionFilter *filters[] = { &f1, &f2, &filterMapStatus, 0 };
- SimpleObjectIterator *iter = ThePartitionManager->iterateObjectsInRange(¢er, distance, FROM_CENTER_2D, filters, ITER_FASTEST);
- MemoryPoolObjectHolder hold(iter);
- Real maxValue = 0;
- for (Object *them = iter->first(); them; them = iter->next()) {
- static const NameKeyType key_warehouseUpdate = NAMEKEY("SupplyWarehouseDockUpdate");
- SupplyWarehouseDockUpdate *warehouseModule = (SupplyWarehouseDockUpdate*) them->findUpdateModule( key_warehouseUpdate );
- if (!warehouseModule) {
- continue;
- }
- Real value = player->getSupplyBoxValue() * warehouseModule->getBoxesStored();
- if (value > maxValue) {
- maxValue = value;
- }
- }
- return maxValue > compareToValue;
- }
- //-------------------------------------------------------------------------------------------------
- // @todo: PERF_EVALUATE PERF_WARNING
- // If this is called multiple times per frame, the cost could add up. This will infrequently (read:
- // never) change, so it shouldn't be called very often. jkmcd
- Bool ScriptConditions::evaluateSkirmishPlayerTechBuildingWithinDistancePerimeter(Condition *pCondition, Parameter *pSkirmishPlayerParm, Parameter *pDistanceParm, Parameter *pLocationParm)
- {
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return false;
- }
- if (pCondition->getCustomData()==1) return true;
- if (pCondition->getCustomData()==-1) return false;
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pLocationParm->getString());
- if (!pTrig) {
- return false;
- }
- Coord3D center;
- pTrig->getCenterPoint(¢er);
- Real radius = pTrig->getRadius() + pDistanceParm->getReal();
- PartitionFilterAcceptByKindOf f1(MAKE_KINDOF_MASK(KINDOF_TECH_BUILDING), KINDOFMASK_NONE);
- PartitionFilterPlayerAffiliation f2(player, ALLOW_ALLIES, false);
- PartitionFilterPlayer f3(player, false); // Don't find your own units, as our affiliation to self is neutral.
- PartitionFilterOnMap filterMapStatus;
- PartitionFilter *filters[] = { &f1, &f2, &f3, &filterMapStatus, 0 };
- Bool comparison = ThePartitionManager->getClosestObject(¢er, radius, FROM_CENTER_2D, filters) != NULL;
- pCondition->setCustomData(-1); // false.
- if (comparison) {
- pCondition->setCustomData(1); // true.
- }
- return comparison;
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishCommandButtonIsReady( Parameter * /* pSkirmishPlayerParm */, Parameter *pTeamParm, Parameter *pCommandButtonParm, Bool allReady )
- {
- // In this one case, the pSkirmishPlayerParm isn't used.
- Team *theTeam = TheScriptEngine->getTeamNamed( pTeamParm->getString() );
- if (!theTeam) {
- return false;
- }
- const CommandButton *commandButton = TheControlBar->findCommandButton( pCommandButtonParm->getString() );
- if( !commandButton ) {
- return false;
- }
- for (DLINK_ITERATOR<Object> iter = theTeam->iterate_TeamMemberList(); !iter.done(); iter.advance()) {
- Object *pObj = iter.cur();
- if (commandButton->getSpecialPowerTemplate()) {
- if( !pObj->hasSpecialPower( commandButton->getSpecialPowerTemplate()->getSpecialPowerType() ) ) {
- continue;
- }
- } else if (!commandButton->getUpgradeTemplate()) {
- continue;
- }
- if (commandButton->isReady(pObj)) {
- if (!allReady) {
- return true;
- }
- } else {
- if (allReady) {
- return false;
- }
- }
- }
- return allReady;
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishUnownedFactionUnitComparison( Parameter * /*pSkirmishPlayerParm*/, Parameter *pComparisonParm, Parameter *pCountParm )
- {
- Player *player = ThePlayerList->getNeutralPlayer();
- if (!player) {
- return FALSE;
- }
- // Note: This looks slow, but in practice it shouldn't be. The neutral player shouldn't really ever
- // have more than one team.
- Int numFactionUnits = 0;
- Player::PlayerTeamList::const_iterator it;
- for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
- for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- Team *team = iter.cur();
- if (!team) {
- continue;
- }
-
- for (DLINK_ITERATOR<Object> objIter = team->iterate_TeamMemberList(); !objIter.done(); objIter.advance()) {
- Object *obj = objIter.cur();
- if (!obj) {
- continue;
- }
-
- if( obj->isDisabledByType( DISABLED_UNMANNED ) )
- {
- ++numFactionUnits;
- }
- }
- }
- }
-
- switch (pComparisonParm->getInt())
- {
- case Parameter::LESS_THAN : return numFactionUnits < pCountParm->getInt(); break;
- case Parameter::LESS_EQUAL : return numFactionUnits <= pCountParm->getInt(); break;
- case Parameter::EQUAL : return numFactionUnits == pCountParm->getInt(); break;
- case Parameter::GREATER_EQUAL : return numFactionUnits >= pCountParm->getInt(); break;
- case Parameter::GREATER : return numFactionUnits > pCountParm->getInt(); break;
- case Parameter::NOT_EQUAL : return numFactionUnits != pCountParm->getInt(); break;
- }
- DEBUG_CRASH(("ScriptConditions::evaluateSkirmishUnownedFactionUnitComparison: Invalid comparison type. (jkmcd)"));
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishPlayerHasPrereqsToBuild( Parameter *pSkirmishPlayerParm, Parameter *pObjectTypeParm )
- {
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return FALSE;
- }
- ObjectTypesTemp types;
- objectTypesFromParam(pObjectTypeParm, types.m_types);
- return types.m_types->canBuildAny(player);
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishPlayerHasComparisonGarrisoned(Parameter *pSkirmishPlayerParm, Parameter *pComparisonParm, Parameter *pCountParm )
- {
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return FALSE;
- }
- // Note: This looks slow, and probably is.
- // @todo: PERF_EVALUATE
- Int numGarrisonedBuildings = 0;
- Player::PlayerTeamList::const_iterator it;
- for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
- for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- Team *team = iter.cur();
- if (!team) {
- continue;
- }
-
- for (DLINK_ITERATOR<Object> objIter = team->iterate_TeamMemberList(); !objIter.done(); objIter.advance()) {
- Object *obj = objIter.cur();
- if (!obj) {
- continue;
- }
-
- ContainModuleInterface *cmi = obj->getContain();
- if (!cmi) {
- continue;
- }
-
- if (cmi->isGarrisonable() && cmi->getContainCount() > 0) {
- ++numGarrisonedBuildings;
- }
- }
- }
- }
- switch (pComparisonParm->getInt())
- {
- case Parameter::LESS_THAN : return numGarrisonedBuildings < pCountParm->getInt(); break;
- case Parameter::LESS_EQUAL : return numGarrisonedBuildings <= pCountParm->getInt(); break;
- case Parameter::EQUAL : return numGarrisonedBuildings == pCountParm->getInt(); break;
- case Parameter::GREATER_EQUAL : return numGarrisonedBuildings >= pCountParm->getInt(); break;
- case Parameter::GREATER : return numGarrisonedBuildings > pCountParm->getInt(); break;
- case Parameter::NOT_EQUAL : return numGarrisonedBuildings != pCountParm->getInt(); break;
- }
- DEBUG_CRASH(("ScriptConditions::evaluateSkirmishPlayerHasComparisonGarrisoned: Invalid comparison type. (jkmcd)"));
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishPlayerHasComparisonCapturedUnits(Parameter *pSkirmishPlayerParm, Parameter *pComparisonParm, Parameter *pCountParm )
- {
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return FALSE;
- }
- // Note: This looks slow, and probably is.
- // @todo: PERF_EVALUATE
- Int numCapturedUnits = 0;
- Player::PlayerTeamList::const_iterator it;
- for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
- for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- Team *team = iter.cur();
- if (!team) {
- continue;
- }
-
- for (DLINK_ITERATOR<Object> objIter = team->iterate_TeamMemberList(); !objIter.done(); objIter.advance()) {
- Object *obj = objIter.cur();
- if (!obj) {
- continue;
- }
- if (obj->isCaptured()) {
- ++numCapturedUnits;
- }
- }
- }
- }
- switch (pComparisonParm->getInt())
- {
- case Parameter::LESS_THAN : return numCapturedUnits < pCountParm->getInt(); break;
- case Parameter::LESS_EQUAL : return numCapturedUnits <= pCountParm->getInt(); break;
- case Parameter::EQUAL : return numCapturedUnits == pCountParm->getInt(); break;
- case Parameter::GREATER_EQUAL : return numCapturedUnits >= pCountParm->getInt(); break;
- case Parameter::GREATER : return numCapturedUnits > pCountParm->getInt(); break;
- case Parameter::NOT_EQUAL : return numCapturedUnits != pCountParm->getInt(); break;
- }
- DEBUG_CRASH(("ScriptConditions::evaluateSkirmishPlayerHasComparisonCapturedUnits: Invalid comparison type. (jkmcd)"));
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishNamedAreaExists(Parameter *, Parameter *pTriggerParm)
- {
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
- return (pTrig != NULL);
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishPlayerHasUnitsInArea(Condition *pCondition, Parameter *pSkirmishPlayerParm, Parameter *pTriggerParm )
- {
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return FALSE;
- }
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
- if (!pTrig) {
- return FALSE;
- }
- Player::PlayerTeamList::const_iterator it;
- Bool anyChanges = false;
- if (pCondition->getCustomData() == 0) anyChanges = true;
- for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
- if (anyChanges) break;
- for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- if (anyChanges) break;
- Team *team = iter.cur();
- if (!team) {
- continue;
- }
- if (team->didEnterOrExit()) {
- anyChanges = true;
- }
- }
- }
- if (TheScriptEngine->getFrameObjectCountChanged()+1 >= TheGameLogic->getFrame()) {
- anyChanges = true; // Objects were added/deleted last frame, so count could have changed. jba.
- }
- if (!anyChanges) {
- if (pCondition->getCustomData()==-1) return false;
- if (pCondition->getCustomData()==1) return true;
- }
- Coord3D center;
- Real radius = pTrig->getRadius();
- pTrig->getCenterPoint(¢er);
- PartitionFilterPlayer f1(player, true);
- PartitionFilterPolygonTrigger f2(pTrig);
- PartitionFilterOnMap filterMapStatus;
- PartitionFilter *filters[] = { &f1, &f2, &filterMapStatus, 0 };
- Object *obj = ThePartitionManager->getClosestObject(¢er, radius, FROM_CENTER_2D, filters);
- Bool condition = (obj!=NULL);
- pCondition->setCustomData(-1); // false.
- if (condition) {
- pCondition->setCustomData(1); // true.
- }
- return condition;
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishSupplySourceSafe(Condition *pCondition, Parameter *pSkirmishPlayerParm, Parameter *pMinSupplyAmount )
- {
- // Trigger every 32 frames on the 31st frame. jba.
- Bool anyChanges = (TheGameLogic->getFrame() & 0x1F) == 0x1F;
- if (!anyChanges) {
- if (pCondition->getCustomData()==-1) return false;
- if (pCondition->getCustomData()==1) return true;
- }
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return FALSE;
- }
- Bool isSafe = player->isSupplySourceSafe(pMinSupplyAmount->getInt());
- pCondition->setCustomData(-1); // false.
- if (isSafe) {
- pCondition->setCustomData(1); // true.
- }
- return isSafe;
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishSupplySourceAttacked(Parameter *pSkirmishPlayerParm)
- {
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return FALSE;
- }
- return player->isSupplySourceAttacked( );
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishStartPosition(Parameter *pSkirmishPlayerParm, Parameter *pStartNdx)
- {
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return FALSE;
- }
- Int ndx = pStartNdx->getInt()-1; // externally 1, 2, 3, internally 0, 1, 2.
- Int startNdx = player->getMpStartIndex();
- return ndx == startNdx;
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishPlayerHasBeenAttackedByPlayer(Parameter *pSkirmishPlayerParm, Parameter *pAttackedByParm )
- {
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return FALSE;
- }
-
- Player *srcPlayer = playerFromParam(pAttackedByParm);
- if (!srcPlayer ) {
- return FALSE;
- }
- return player->getAttackedBy(srcPlayer->getPlayerIndex());
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishPlayerIsOutsideArea(Condition *pCondition, Parameter *pSkirmishPlayerParm, Parameter *pTriggerParm )
- {
- // Even though these will be prechecked in the other function, we want to preflight here as well.
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return FALSE;
- }
- PolygonTrigger *pTrig = TheScriptEngine->getQualifiedTriggerAreaByName(pTriggerParm->getString());
- if (!pTrig) {
- return FALSE;
- }
- return !evaluateSkirmishPlayerHasUnitsInArea(pCondition, pSkirmishPlayerParm, pTriggerParm);
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateSkirmishPlayerHasDiscoveredPlayer(Parameter *pSkirmishPlayerParm, Parameter *pDiscoveredByParm )
- {
- Player *player = playerFromParam(pSkirmishPlayerParm);
- if (!player) {
- return FALSE;
- }
- Player *discoveredBy = playerFromParam(pDiscoveredByParm);
- if (!discoveredBy) {
- return FALSE;
- }
- Int discoveredByIndex = discoveredBy->getPlayerIndex();
- Player::PlayerTeamList::const_iterator it;
- for (it = player->getPlayerTeams()->begin(); it != player->getPlayerTeams()->end(); ++it) {
- for (DLINK_ITERATOR<Team> iter = (*it)->iterate_TeamInstanceList(); !iter.done(); iter.advance()) {
- Team *team = iter.cur();
- if (!team) {
- continue;
- }
-
- for (DLINK_ITERATOR<Object> objIter = team->iterate_TeamMemberList(); !objIter.done(); objIter.advance()) {
- Object *obj = objIter.cur();
- if (!obj) {
- continue;
- }
- ObjectShroudStatus shroudStatus = obj->getShroudedStatus(discoveredByIndex);
- if (shroudStatus == OBJECTSHROUD_CLEAR || shroudStatus == OBJECTSHROUD_PARTIAL_CLEAR) {
- return TRUE;
- }
- }
- }
- }
- return FALSE;
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateMusicHasCompleted(Parameter *pMusicParm, Parameter *pIntParm)
- {
- AsciiString str = pMusicParm->getString();
- return TheAudio->hasMusicTrackCompleted(str, pIntParm->getInt());
- }
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluatePlayerLostObjectType(Parameter *pPlayerParm, Parameter *pTypeParm)
- {
- Player *player = playerFromParam(pPlayerParm);
- if (!player) {
- return FALSE;
- }
-
- ObjectTypesTemp objs;
- objectTypesFromParam(pTypeParm, objs.m_types);
- std::vector<Int> counts;
- std::vector<const ThingTemplate *> templates;
- Int numTemplates = objs.m_types->prepForPlayerCounting(templates, counts);
- if (numTemplates > 0) {
- player->countObjectsByThingTemplate(numTemplates, &(*templates.begin()), true, &(*counts.begin()));
- } else {
- return FALSE;
- }
- Int sumOfObjs = rts::sum(counts);
- Int currentCount = TheScriptEngine->getObjectCount(player->getPlayerIndex(), pTypeParm->getString());
- if (sumOfObjs != currentCount) {
- TheScriptEngine->setObjectCount(player->getPlayerIndex(), pTypeParm->getString(), sumOfObjs);
- }
- return (sumOfObjs < currentCount);
- }
- //-------------------------------------------------------------------------------------------------
- /** Evaluate a condition */
- //-------------------------------------------------------------------------------------------------
- Bool ScriptConditions::evaluateCondition( Condition *pCondition )
- {
- switch (pCondition->getConditionType()) {
- default:
- DEBUG_CRASH(("Unknown ScriptCondition type %d", pCondition->getConditionType()));
- return false;
- case Condition::PLAYER_ALL_DESTROYED:
- return evaluateAllDestroyed(pCondition->getParameter(0));
- case Condition::PLAYER_ALL_BUILDFACILITIES_DESTROYED:
- return evaluateAllBuildFacilitiesDestroyed(pCondition->getParameter(0));
- case Condition::TEAM_INSIDE_AREA_PARTIALLY:
- return evaluateTeamInsideAreaPartially(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::NAMED_INSIDE_AREA:
- return evaluateNamedInsideArea(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::TEAM_DESTROYED:
- return evaluateIsDestroyed(pCondition->getParameter(0));
- case Condition::NAMED_DESTROYED:
- return evaluateNamedUnitDestroyed(pCondition->getParameter(0));
- case Condition::NAMED_DYING:
- return evaluateNamedUnitDying(pCondition->getParameter(0));
- case Condition::NAMED_TOTALLY_DEAD:
- return evaluateNamedUnitTotallyDead(pCondition->getParameter(0));
- case Condition::NAMED_NOT_DESTROYED:
- return evaluateNamedUnitExists(pCondition->getParameter(0));
- case Condition::TEAM_HAS_UNITS:
- return evaluateHasUnits(pCondition->getParameter(0));
- case Condition::CAMERA_MOVEMENT_FINISHED:
- return TheTacticalView->isCameraMovementFinished();
- case Condition::TEAM_STATE_IS:
- return evaluateTeamStateIs(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::TEAM_STATE_IS_NOT:
- return evaluateTeamStateIsNot(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::NAMED_OUTSIDE_AREA:
- return evaluateNamedOutsideArea(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::TEAM_INSIDE_AREA_ENTIRELY:
- return evaluateTeamInsideAreaEntirely(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::TEAM_OUTSIDE_AREA_ENTIRELY:
- return evaluateTeamOutsideAreaEntirely(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::NAMED_ATTACKED_BY_OBJECTTYPE:
- return evaluateNamedAttackedByType(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::TEAM_ATTACKED_BY_OBJECTTYPE:
- return evaluateTeamAttackedByType(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::NAMED_ATTACKED_BY_PLAYER:
- return evaluateNamedAttackedByPlayer(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::TEAM_ATTACKED_BY_PLAYER:
- return evaluateTeamAttackedByPlayer(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::BUILT_BY_PLAYER:
- return evaluateBuiltByPlayer(pCondition, pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::NAMED_CREATED:
- return evaluateNamedCreated(pCondition->getParameter(0));
- case Condition::TEAM_CREATED:
- return evaluateTeamCreated(pCondition->getParameter(0));
- case Condition::PLAYER_HAS_CREDITS:
- return evaluatePlayerHasCredits(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::BRIDGE_REPAIRED:
- return evaluateBridgeRepaired(pCondition->getParameter(0));
- case Condition::BRIDGE_BROKEN:
- return evaluateBridgeBroken(pCondition->getParameter(0));
- case Condition::NAMED_DISCOVERED:
- return evaluateNamedDiscovered(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::TEAM_DISCOVERED:
- return evaluateTeamDiscovered(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::BUILDING_ENTERED_BY_PLAYER:
- return evaluateBuildingEntered(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::ENEMY_SIGHTED:
- {
- Int numParameters = pCondition->getNumParameters();
- DEBUG_ASSERTCRASH(numParameters == 3, ("'Condition: [Unit] Unit has sighted a(n) friendly/neutral/enemy unit belonging to a side.' has too few parameters. Please fix in WB. (jkmcd)"));
- if (numParameters < 3) {
- return false;
- }
- return evaluateEnemySighted(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- }
- case Condition::TYPE_SIGHTED:
- return evaluateTypeSighted(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::NAMED_BUILDING_IS_EMPTY:
- return evaluateIsBuildingEmpty(pCondition->getParameter(0));
- case Condition::MISSION_ATTEMPTS:
- return evaluateMissionAttempts(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::NAMED_OWNED_BY_PLAYER:
- return evaluateNamedOwnedByPlayer(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::TEAM_OWNED_BY_PLAYER:
- return evaluateTeamOwnedByPlayer(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::PLAYER_HAS_N_OR_FEWER_BUILDINGS:
- return evaluatePlayerHasNOrFewerBuildings(pCondition->getParameter(1), pCondition->getParameter(0));
- case Condition::PLAYER_HAS_N_OR_FEWER_FACTION_BUILDINGS:
- return evaluatePlayerHasNOrFewerFactionBuildings(pCondition->getParameter(1), pCondition->getParameter(0));
- case Condition::PLAYER_HAS_POWER:
- return evaluatePlayerHasPower(pCondition->getParameter(0));
- case Condition::PLAYER_HAS_NO_POWER:
- return !evaluatePlayerHasPower(pCondition->getParameter(0));
- case Condition::NAMED_REACHED_WAYPOINTS_END:
- return evaluateNamedReachedWaypointsEnd(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::TEAM_REACHED_WAYPOINTS_END:
- return evaluateTeamReachedWaypointsEnd(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::NAMED_SELECTED:
- return evaluateNamedSelected(pCondition, pCondition->getParameter(0));
- case Condition::NAMED_ENTERED_AREA:
- return evaluateNamedEnteredArea(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::NAMED_EXITED_AREA:
- return evaluateNamedExitedArea(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::TEAM_ENTERED_AREA_ENTIRELY:
- return evaluateTeamEnteredAreaEntirely(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::TEAM_ENTERED_AREA_PARTIALLY:
- return evaluateTeamEnteredAreaPartially(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::TEAM_EXITED_AREA_ENTIRELY:
- return evaluateTeamExitedAreaEntirely(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::TEAM_EXITED_AREA_PARTIALLY:
- return evaluateTeamExitedAreaPartially(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::MULTIPLAYER_ALLIED_VICTORY:
- return evaluateMultiplayerAlliedVictory();
- case Condition::MULTIPLAYER_ALLIED_DEFEAT:
- return evaluateMultiplayerAlliedDefeat();
- case Condition::MULTIPLAYER_PLAYER_DEFEAT:
- return evaluateMultiplayerPlayerDefeat();
- case Condition::HAS_FINISHED_VIDEO:
- return evaluateVideoHasCompleted(pCondition->getParameter(0));
- case Condition::HAS_FINISHED_SPEECH:
- return evaluateSpeechHasCompleted(pCondition->getParameter(0));
- case Condition::HAS_FINISHED_AUDIO:
- return evaluateAudioHasCompleted(pCondition->getParameter(0));
- case Condition::UNIT_HEALTH:
- return evaluateUnitHealth(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::PLAYER_TRIGGERED_SPECIAL_POWER:
- return evaluatePlayerSpecialPowerFromUnitTriggered(pCondition->getParameter(0), pCondition->getParameter(1), NULL);
- case Condition::PLAYER_TRIGGERED_SPECIAL_POWER_FROM_NAMED:
- return evaluatePlayerSpecialPowerFromUnitTriggered(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::PLAYER_MIDWAY_SPECIAL_POWER:
- return evaluatePlayerSpecialPowerFromUnitMidway(pCondition->getParameter(0), pCondition->getParameter(1), NULL);
- case Condition::PLAYER_MIDWAY_SPECIAL_POWER_FROM_NAMED:
- return evaluatePlayerSpecialPowerFromUnitMidway(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::PLAYER_COMPLETED_SPECIAL_POWER:
- return evaluatePlayerSpecialPowerFromUnitComplete(pCondition->getParameter(0), pCondition->getParameter(1), NULL);
- case Condition::PLAYER_COMPLETED_SPECIAL_POWER_FROM_NAMED:
- return evaluatePlayerSpecialPowerFromUnitComplete(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::PLAYER_ACQUIRED_SCIENCE:
- return evaluateScienceAcquired(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::PLAYER_CAN_PURCHASE_SCIENCE:
- return evaluateCanPurchaseScience(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::PLAYER_HAS_SCIENCEPURCHASEPOINTS:
- return evaluateSciencePurchasePoints(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::DEFUNCT_PLAYER_SELECTED_GENERAL:
- case Condition::DEFUNCT_PLAYER_SELECTED_GENERAL_FROM_NAMED:
- DEBUG_CRASH(("PLAYER_SELECTED_GENERAL script conditions are no longer in use\n"));
- return false;
- case Condition::PLAYER_BUILT_UPGRADE:
- return evaluateUpgradeFromUnitComplete(pCondition->getParameter(0), pCondition->getParameter(1), NULL);
- case Condition::PLAYER_BUILT_UPGRADE_FROM_NAMED:
- return evaluateUpgradeFromUnitComplete(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::PLAYER_HAS_OBJECT_COMPARISON:
- return evaluatePlayerUnitCondition(pCondition, pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), pCondition->getParameter(3));
- case Condition::PLAYER_DESTROYED_N_BUILDINGS_PLAYER:
- return evaluatePlayerDestroyedNOrMoreBuildings(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA:
- {
- Int numParameters = pCondition->getNumParameters();
- DEBUG_ASSERTCRASH(numParameters == 5, ("'Condition: [Player] has (comparison) unit type in an area' has too few parameters. Please fix in WB. (jkmcd)"));
- if (numParameters < 5) {
- return false;
- }
- return evaluatePlayerHasUnitTypeInArea(pCondition, pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), pCondition->getParameter(3), pCondition->getParameter(4));
- }
- case Condition::PLAYER_HAS_COMPARISON_UNIT_KIND_IN_TRIGGER_AREA:
- {
- Int numParameters = pCondition->getNumParameters();
- DEBUG_ASSERTCRASH(numParameters == 5, ("'Condition: [Player] has (comparison) kind of unit or structure in an area' has too few parameters. Please fix in WB. (jkmcd)"));
- if (numParameters < 5) {
- return false;
- }
- return evaluatePlayerHasUnitKindInArea(pCondition, pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), pCondition->getParameter(3), pCondition->getParameter(4));
- }
- case Condition::UNIT_EMPTIED:
- return evaluateUnitHasEmptied(pCondition->getParameter(0));
-
- case Condition::PLAYER_POWER_COMPARE_PERCENT:
- return evaluatePlayerHasComparisonPercentPower(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
-
- case Condition::PLAYER_EXCESS_POWER_COMPARE_VALUE:
- return evaluatePlayerHasComparisonValueExcessPower(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
-
- case Condition::SKIRMISH_SPECIAL_POWER_READY:
- return evaluateSkirmishSpecialPowerIsReady(pCondition->getParameter(0), pCondition->getParameter(1));
-
- case Condition::UNIT_HAS_OBJECT_STATUS:
- return evaluateUnitHasObjectStatus(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::TEAM_ALL_HAS_OBJECT_STATUS:
- return evaluateTeamHasObjectStatus(pCondition->getParameter(0), pCondition->getParameter(1), true);
- case Condition::TEAM_SOME_HAVE_OBJECT_STATUS:
- return evaluateTeamHasObjectStatus(pCondition->getParameter(0), pCondition->getParameter(1), false);
-
- case Condition::SKIRMISH_VALUE_IN_AREA:
- return evaluateSkirmishValueInArea(pCondition, pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), pCondition->getParameter(3));
- case Condition::SKIRMISH_PLAYER_FACTION:
- return evaluateSkirmishPlayerIsFaction(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::SKIRMISH_SUPPLIES_VALUE_WITHIN_DISTANCE:
- return evaluateSkirmishSuppliesWithinDistancePerimeter(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), pCondition->getParameter(3));
- case Condition::SKIRMISH_TECH_BUILDING_WITHIN_DISTANCE:
- return evaluateSkirmishPlayerTechBuildingWithinDistancePerimeter(pCondition, pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::SKIRMISH_COMMAND_BUTTON_READY_ALL:
- return evaluateSkirmishCommandButtonIsReady(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), true);
- case Condition::SKIRMISH_COMMAND_BUTTON_READY_PARTIAL:
- return evaluateSkirmishCommandButtonIsReady(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2), false);
- case Condition::SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS:
- return evaluateSkirmishUnownedFactionUnitComparison(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
- case Condition::SKIRMISH_PLAYER_HAS_PREREQUISITE_TO_BUILD:
- return evaluateSkirmishPlayerHasPrereqsToBuild(pCondition->getParameter(0), pCondition->getParameter(1));
-
- case Condition::SKIRMISH_PLAYER_HAS_COMPARISON_GARRISONED:
- return evaluateSkirmishPlayerHasComparisonGarrisoned(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
-
- case Condition::SKIRMISH_PLAYER_HAS_COMPARISON_CAPTURED_UNITS:
- return evaluateSkirmishPlayerHasComparisonCapturedUnits(pCondition->getParameter(0), pCondition->getParameter(1), pCondition->getParameter(2));
-
- case Condition::SKIRMISH_NAMED_AREA_EXIST:
- return evaluateSkirmishNamedAreaExists(pCondition->getParameter(0), pCondition->getParameter(1));
-
- case Condition::SKIRMISH_PLAYER_HAS_UNITS_IN_AREA:
- return evaluateSkirmishPlayerHasUnitsInArea(pCondition, pCondition->getParameter(0), pCondition->getParameter(1));
-
- case Condition::SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER:
- return evaluateSkirmishPlayerHasBeenAttackedByPlayer(pCondition->getParameter(0), pCondition->getParameter(1));
-
- case Condition::SKIRMISH_PLAYER_IS_OUTSIDE_AREA:
- return evaluateSkirmishPlayerIsOutsideArea(pCondition, pCondition->getParameter(0), pCondition->getParameter(1));
-
- case Condition::SKIRMISH_PLAYER_HAS_DISCOVERED_PLAYER:
- return evaluateSkirmishPlayerHasDiscoveredPlayer(pCondition->getParameter(0), pCondition->getParameter(1));
-
- case Condition::MUSIC_TRACK_HAS_COMPLETED:
- return evaluateMusicHasCompleted(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::SUPPLY_SOURCE_SAFE:
- return evaluateSkirmishSupplySourceSafe(pCondition, pCondition->getParameter(0), pCondition->getParameter(1));
-
- case Condition::SUPPLY_SOURCE_ATTACKED:
- return evaluateSkirmishSupplySourceAttacked(pCondition->getParameter(0));
-
- case Condition::START_POSITION_IS:
- return evaluateSkirmishStartPosition(pCondition->getParameter(0), pCondition->getParameter(1));
- case Condition::PLAYER_LOST_OBJECT_TYPE:
- return evaluatePlayerLostObjectType(pCondition->getParameter(0), pCondition->getParameter(1));
-
- }
- }
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