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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- /////// LocalFileSystem.h ////////////////////////////////
- // Bryan Cleveland, August 2002
- //////////////////////////////////////////////////////////
- #pragma once
- #ifndef __LOCALFILESYSTEM_H
- #define __LOCALFILESYSTEM_H
- #include "Common/SubsystemInterface.h"
- #include "FileSystem.h" // for typedefs, etc.
- class File;
- class LocalFileSystem : public SubsystemInterface
- {
- public:
- virtual ~LocalFileSystem() {}
- virtual void init() = 0;
- virtual void reset() = 0;
- virtual void update() = 0;
- virtual File * openFile(const Char *filename, Int access = 0) = 0;
- virtual Bool doesFileExist(const Char *filename) const = 0;
- virtual void getFileListInDirectory(const AsciiString& currentDirectory, const AsciiString& originalDirectory, const AsciiString& searchName, FilenameList &filenameList, Bool searchSubdirectories) const = 0; ///< search the given directory for files matching the searchName (egs. *.ini, *.rep). Possibly search subdirectories.
- virtual Bool getFileInfo(const AsciiString& filename, FileInfo *fileInfo) const = 0; ///< see FileSystem.h
- virtual Bool createDirectory(AsciiString directory) = 0; ///< see FileSystem.h
- protected:
- };
- extern LocalFileSystem *TheLocalFileSystem;
- #endif // __LOCALFILESYSTEM_H
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