ShellMenuScheme.cpp 9.4 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: ShellMenuScheme.cpp /////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Electronic Arts Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2002 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // created: Jul 2002
  34. //
  35. // Filename: ShellMenuScheme.cpp
  36. //
  37. // author: Chris Huybregts
  38. //
  39. // purpose:
  40. //
  41. //-----------------------------------------------------------------------------
  42. ///////////////////////////////////////////////////////////////////////////////
  43. //-----------------------------------------------------------------------------
  44. // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
  45. //-----------------------------------------------------------------------------
  46. //-----------------------------------------------------------------------------
  47. // USER INCLUDES //////////////////////////////////////////////////////////////
  48. //-----------------------------------------------------------------------------
  49. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  50. #include "Common/INI.h"
  51. #include "GameClient/ShellMenuScheme.h"
  52. #include "GameClient/Shell.h"
  53. #include "GameClient/Display.h"
  54. //-----------------------------------------------------------------------------
  55. // DEFINES ////////////////////////////////////////////////////////////////////
  56. //-----------------------------------------------------------------------------
  57. const FieldParse ShellMenuSchemeManager::m_shellMenuSchemeFieldParseTable[] =
  58. {
  59. { "ImagePart", ShellMenuSchemeManager::parseImagePart, NULL, NULL },
  60. { "LinePart", ShellMenuSchemeManager::parseLinePart, NULL, NULL },
  61. { NULL, NULL, NULL, 0 } // keep this last
  62. };
  63. //-----------------------------------------------------------------------------
  64. // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
  65. //-----------------------------------------------------------------------------
  66. void INI::parseShellMenuSchemeDefinition( INI *ini )
  67. {
  68. AsciiString name;
  69. ShellMenuSchemeManager *SMSchemeManager;
  70. ShellMenuScheme *SMScheme;
  71. // read the name
  72. const char* c = ini->getNextToken();
  73. name.set( c );
  74. // find existing item if present
  75. SMSchemeManager = TheShell->getShellMenuSchemeManager();
  76. DEBUG_ASSERTCRASH( SMSchemeManager, ("parseShellMenuSchemeDefinition: Unable to Get SMSchemeManager\n") );
  77. if( !SMSchemeManager )
  78. return;
  79. // If we have a previously allocated control bar, this will return a cleared out pointer to it so we
  80. // can overwrite it
  81. SMScheme = SMSchemeManager->newShellMenuScheme( name );
  82. // sanity
  83. DEBUG_ASSERTCRASH( SMScheme, ("parseControlBarSchemeDefinition: Unable to allocate Scheme '%s'\n", name.str()) );
  84. // parse the ini definition
  85. ini->initFromINI( SMScheme, SMSchemeManager->getFieldParse() );
  86. } // end parseCommandButtonDefinition
  87. ShellMenuSchemeLine::ShellMenuSchemeLine( void )
  88. {
  89. m_startPos.x = m_startPos.y = 0;
  90. m_endPos.x = m_endPos.y = 0;
  91. m_color = GAME_COLOR_UNDEFINED;
  92. m_width = 1;
  93. }
  94. ShellMenuSchemeLine::~ShellMenuSchemeLine( void )
  95. {
  96. }
  97. ShellMenuSchemeImage::ShellMenuSchemeImage( void )
  98. {
  99. m_name.clear();
  100. m_position.x = m_position.y = 0;
  101. m_size.x = m_size.x = 0;
  102. m_image = NULL;
  103. }
  104. ShellMenuSchemeImage::~ShellMenuSchemeImage( void )
  105. {
  106. m_image = NULL;
  107. }
  108. ShellMenuScheme::ShellMenuScheme( void )
  109. {
  110. }
  111. ShellMenuScheme::~ShellMenuScheme( void )
  112. {
  113. ShellMenuSchemeImageListIt it = m_imageList.begin();
  114. while(it != m_imageList.end())
  115. {
  116. ShellMenuSchemeImage *image = *it;
  117. it = m_imageList.erase( it );
  118. if(image)
  119. delete image;
  120. }
  121. ShellMenuSchemeLineListIt lineIt = m_lineList.begin();
  122. while(lineIt != m_lineList.end())
  123. {
  124. ShellMenuSchemeLine *line = *lineIt;
  125. lineIt = m_lineList.erase( lineIt );
  126. if(line)
  127. delete line;
  128. }
  129. }
  130. void ShellMenuScheme::addLine( ShellMenuSchemeLine* schemeLine )
  131. {
  132. if(!schemeLine)
  133. return;
  134. m_lineList.push_back( schemeLine );
  135. }
  136. void ShellMenuScheme::addImage( ShellMenuSchemeImage* schemeImage )
  137. {
  138. if(!schemeImage)
  139. return;
  140. m_imageList.push_back( schemeImage );
  141. }
  142. void ShellMenuScheme::draw( void )
  143. {
  144. ShellMenuSchemeImageListIt imageIt = m_imageList.begin();
  145. while(imageIt != m_imageList.end())
  146. {
  147. ShellMenuSchemeImage *image = *imageIt;
  148. if(image && image->m_image)
  149. {
  150. TheDisplay->drawImage(image->m_image, image->m_position.x, image->m_position.y,
  151. image->m_position.x + image->m_size.x , image->m_position.y + image->m_size.y);
  152. }
  153. ++imageIt;
  154. }
  155. ShellMenuSchemeLineListIt it = m_lineList.begin();
  156. while(it != m_lineList.end())
  157. {
  158. ShellMenuSchemeLine *line = *it;
  159. if(line)
  160. {
  161. TheDisplay->drawLine(line->m_startPos.x, line->m_startPos.y, line->m_endPos.x,
  162. line->m_endPos.y,line->m_width, line->m_color);
  163. }
  164. ++it;
  165. }
  166. }
  167. ShellMenuSchemeManager::ShellMenuSchemeManager( void )
  168. {
  169. m_currentScheme = NULL;
  170. }
  171. ShellMenuSchemeManager::~ShellMenuSchemeManager( void )
  172. {
  173. m_currentScheme = NULL;
  174. ShellMenuSchemeListIt it = m_schemeList.begin();
  175. while(it != m_schemeList.end())
  176. {
  177. ShellMenuScheme *scheme = *it;
  178. it = m_schemeList.erase( it );
  179. if(scheme)
  180. delete scheme;
  181. }
  182. }
  183. void ShellMenuSchemeManager::parseImagePart(INI *ini, void *instance, void* /*store*/, const void* /*userData*/)
  184. {
  185. static const FieldParse myFieldParse[] =
  186. {
  187. { "Position", INI::parseICoord2D, NULL, offsetof( ShellMenuSchemeImage, m_position ) },
  188. { "Size", INI::parseICoord2D, NULL, offsetof( ShellMenuSchemeImage, m_size ) },
  189. { "ImageName", INI::parseMappedImage, NULL, offsetof( ShellMenuSchemeImage, m_image ) },
  190. { NULL, NULL, NULL, 0 } // keep this last
  191. };
  192. ShellMenuSchemeImage *schemeImage = NEW ShellMenuSchemeImage;
  193. ini->initFromINI(schemeImage, myFieldParse);
  194. ((ShellMenuScheme*)instance)->addImage(schemeImage);
  195. }
  196. void ShellMenuSchemeManager::parseLinePart(INI *ini, void *instance, void* /*store*/, const void* /*userData*/)
  197. {
  198. static const FieldParse myFieldParse[] =
  199. {
  200. { "StartPosition", INI::parseICoord2D, NULL, offsetof( ShellMenuSchemeLine, m_startPos ) },
  201. { "EndPosition", INI::parseICoord2D, NULL, offsetof( ShellMenuSchemeLine, m_endPos ) },
  202. { "Color", INI::parseColorInt, NULL, offsetof( ShellMenuSchemeLine, m_color ) },
  203. { "Width", INI::parseInt, NULL, offsetof( ShellMenuSchemeLine, m_width ) },
  204. { NULL, NULL, NULL, 0 } // keep this last
  205. };
  206. ShellMenuSchemeLine *schemeLine = NEW ShellMenuSchemeLine;
  207. ini->initFromINI(schemeLine, myFieldParse);
  208. ((ShellMenuScheme*)instance)->addLine(schemeLine);
  209. }
  210. ShellMenuScheme *ShellMenuSchemeManager::newShellMenuScheme(AsciiString name)
  211. {
  212. ShellMenuSchemeListIt it;
  213. it = m_schemeList.begin();
  214. name.toLower();
  215. while(it != m_schemeList.end())
  216. {
  217. ShellMenuScheme *scheme = *it;
  218. if(scheme->m_name.compare(name) == 0)
  219. {
  220. m_schemeList.erase( it );
  221. delete scheme;
  222. break;
  223. }
  224. else
  225. ++it;
  226. }
  227. ShellMenuScheme *newScheme = NEW ShellMenuScheme;
  228. newScheme->m_name.set(name);
  229. m_schemeList.push_back(newScheme);
  230. return newScheme;
  231. }
  232. void ShellMenuSchemeManager::init( void )
  233. {
  234. INI ini;
  235. // Read from INI all the ControlBarSchemes
  236. ini.load( AsciiString( "Data\\INI\\Default\\ShellMenuScheme.ini" ), INI_LOAD_OVERWRITE, NULL );
  237. ini.load( AsciiString( "Data\\INI\\ShellMenuScheme.ini" ), INI_LOAD_OVERWRITE, NULL );
  238. }
  239. void ShellMenuSchemeManager::setShellMenuScheme( AsciiString name )
  240. {
  241. if(name.isEmpty())
  242. {
  243. m_currentScheme = NULL;
  244. return;
  245. }
  246. ShellMenuSchemeListIt it;
  247. it = m_schemeList.begin();
  248. name.toLower();
  249. while(it != m_schemeList.end())
  250. {
  251. ShellMenuScheme *scheme = *it;
  252. if(scheme->m_name.compare(name) == 0)
  253. {
  254. m_currentScheme = scheme;
  255. break;
  256. }
  257. ++it;
  258. }
  259. }
  260. void ShellMenuSchemeManager::draw( void )
  261. {
  262. if(m_currentScheme)
  263. m_currentScheme->draw();
  264. }
  265. void ShellMenuSchemeManager::update( void )
  266. {
  267. }
  268. //-----------------------------------------------------------------------------
  269. // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
  270. //-----------------------------------------------------------------------------