BehaviorModule.cpp 2.6 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: BehaviorModule.cpp ///////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, September 2002
  25. // Desc: Implementaion for anything in the base BehaviorModule
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h"
  29. #include "Common/Xfer.h"
  30. #include "GameLogic/Module/BehaviorModule.h"
  31. // ------------------------------------------------------------------------------------------------
  32. /** CRC */
  33. // ------------------------------------------------------------------------------------------------
  34. void BehaviorModule::crc( Xfer *xfer )
  35. {
  36. // call base class
  37. ObjectModule::crc( xfer );
  38. } // end crc
  39. // ------------------------------------------------------------------------------------------------
  40. /** Xfer Method
  41. * Version Info:
  42. * 1: Initial version */
  43. // ------------------------------------------------------------------------------------------------
  44. void BehaviorModule::xfer( Xfer *xfer )
  45. {
  46. // version
  47. XferVersion currentVersion = 1;
  48. XferVersion version = currentVersion;
  49. xfer->xferVersion( &version, currentVersion );
  50. // call base class
  51. ObjectModule::xfer( xfer );
  52. } // xfer
  53. // ------------------------------------------------------------------------------------------------
  54. /** Load post process */
  55. // ------------------------------------------------------------------------------------------------
  56. void BehaviorModule::loadPostProcess( void )
  57. {
  58. // call base class
  59. ObjectModule::loadPostProcess();
  60. } // end loadPostProcess