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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: SpecialPowerUpdateModule.cpp ///////////////////////////////////////////////////////////////////
- // Author: Kris Morness, July 2003
- // Desc: Special power update module interface
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Player.h"
- #include "Common/PlayerList.h"
- #include "Common/Science.h"
- #include "Common/SpecialPower.h"
- #include "Common/Xfer.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Module/SpecialPowerUpdateModule.h"
- #include "GameLogic/Module/SpecialPowerModule.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- //-------------------------------------------------------------------------------------------------
- SpecialPowerUpdateModule::SpecialPowerUpdateModule( Thing *thing, const ModuleData* moduleData ) : UpdateModule( thing, moduleData )
- {
- }
- //-------------------------------------------------------------------------------------------------
- SpecialPowerUpdateModule::~SpecialPowerUpdateModule()
- {
- }
- //-------------------------------------------------------------------------------------------------
- Bool SpecialPowerUpdateModule::doesSpecialPowerUpdatePassScienceTest() const
- {
- //Kris: July 24, 2003 -- Added an additional optional check for objects with multiple SpecialPowerModules referencing
- //the same SpecialPowerTemplate but with special ScienceType checks. An example of this is the three
- //SpectreGunshipDeploymentUpdate modules inside AirF_AmericaCommandCenter. Each one has a different duration which
- //is hooked into different objects. This sucked and became necessary because the way the stackable changable icon system
- //for multilevel buttons.
- ScienceType science = getExtraRequiredScience();
- if( science != SCIENCE_INVALID )
- {
- if( getObject()->getControllingPlayer()->hasScience( science ) )
- {
- //We have the science.
- return TRUE;
- }
- //We don't have the science.
- return FALSE;
- }
- //We don't have this extra check
- return TRUE;
- }
- //------------------------------------------------------------------------------------------------
- /** CRC */
- //------------------------------------------------------------------------------------------------
- void SpecialPowerUpdateModule::crc( Xfer *xfer )
- {
- // extend base class
- UpdateModule::crc( xfer );
- } // end crc
- //------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- //------------------------------------------------------------------------------------------------
- void SpecialPowerUpdateModule::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- UpdateModule::xfer( xfer );
- } // end xfer
- //------------------------------------------------------------------------------------------------
- /** Load post process */
- //------------------------------------------------------------------------------------------------
- void SpecialPowerUpdateModule::loadPostProcess( void )
- {
- // extend base class
- UpdateModule::loadPostProcess();
- } // end loadPostProcess
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