AudioAffect.h 1.6 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // EA Pacific
  24. // John McDonald, Jr
  25. // Do not distribute
  26. #pragma once
  27. #ifndef _AUDIOAFFECT_H_
  28. #define _AUDIOAFFECT_H_
  29. // if it is set by the options panel, use the system setting parameter. Otherwise, this will be
  30. // appended to whatever the current system volume is.
  31. enum AudioAffect
  32. {
  33. AudioAffect_Music = 0x01,
  34. AudioAffect_Sound = 0x02,
  35. AudioAffect_Sound3D = 0x04,
  36. AudioAffect_Speech = 0x08,
  37. AudioAffect_All = (AudioAffect_Music | AudioAffect_Sound | AudioAffect_Sound3D | AudioAffect_Speech),
  38. AudioAffect_SystemSetting = 0x10,
  39. };
  40. #endif // _AUDIOAFFECT_H_