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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // AudioRandomValue.h
- // Random number generation system
- // Author: Michael S. Booth, January 1998
- // Split out into separate Logic/Client/Audio headers by MDC Sept 2002
- #pragma once
- #ifndef _AUDIO_RANDOM_VALUE_H_
- #define _AUDIO_RANDOM_VALUE_H_
- #include "Lib/BaseType.h"
- // do NOT use these functions directly, rather use the macros below
- extern Int GetGameAudioRandomValue( int lo, int hi, char *file, int line );
- extern Real GetGameAudioRandomValueReal( Real lo, Real hi, char *file, int line );
- // use these macros to access the random value functions
- #define GameAudioRandomValue( lo, hi ) GetGameAudioRandomValue( lo, hi, __FILE__, __LINE__ )
- #define GameAudioRandomValueReal( lo, hi ) GetGameAudioRandomValueReal( lo, hi, __FILE__, __LINE__ )
- //--------------------------------------------------------------------------------------------------------------
- #endif // _AUDIO_RANDOM_VALUE_H_
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