AudioRandomValue.h 1.9 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // AudioRandomValue.h
  24. // Random number generation system
  25. // Author: Michael S. Booth, January 1998
  26. // Split out into separate Logic/Client/Audio headers by MDC Sept 2002
  27. #pragma once
  28. #ifndef _AUDIO_RANDOM_VALUE_H_
  29. #define _AUDIO_RANDOM_VALUE_H_
  30. #include "Lib/BaseType.h"
  31. // do NOT use these functions directly, rather use the macros below
  32. extern Int GetGameAudioRandomValue( int lo, int hi, char *file, int line );
  33. extern Real GetGameAudioRandomValueReal( Real lo, Real hi, char *file, int line );
  34. // use these macros to access the random value functions
  35. #define GameAudioRandomValue( lo, hi ) GetGameAudioRandomValue( lo, hi, __FILE__, __LINE__ )
  36. #define GameAudioRandomValueReal( lo, hi ) GetGameAudioRandomValueReal( lo, hi, __FILE__, __LINE__ )
  37. //--------------------------------------------------------------------------------------------------------------
  38. #endif // _AUDIO_RANDOM_VALUE_H_