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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GameStateMap.h ///////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, October 2002
- // Desc: Chunk in the save game file that will hold a pristine version of the map file
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __GAME_STATE_MAP_H_
- #define __GAME_STATE_MAP_H_
- // INLCUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/Snapshot.h"
- #include "Common/SubsystemInterface.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Xfer;
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class GameStateMap : public SubsystemInterface,
- public Snapshot
- {
- public:
- GameStateMap( void );
- virtual ~GameStateMap( void );
- // subsystem interface methods
- virtual void init( void ) { }
- virtual void reset( void ) { }
- virtual void update( void ) { }
- // snapshot methods
- virtual void crc( Xfer *xfer ) { }
- virtual void xfer( Xfer *xfer );
- virtual void loadPostProcess( void ) { }
- void clearScratchPadMaps( void ); ///< clear any scratch pad maps from the save directory
- protected:
- };
- // EXTERNALS //////////////////////////////////////////////////////////////////////////////////////
- extern GameStateMap *TheGameStateMap;
- #endif // end __GAME_STATE_MAP_H_
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