| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // LatchRestore.h /////////////////////////////////////////////////////////////////////////////////
- // Author: John K. McDonald, Jr.
- // 09/19/2002
- // DO NOT DISTRIBUTE
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __LATCHRESTORE_H__
- #define __LATCHRESTORE_H__
- /*
- The purpose of the LatchRestore class is to allow you to override member variables for the scope
- of a function. Here's the code that this saves:
- void Foo::func(Team *overrideTeam)
- {
- Team *saveTeam = m_saveTeam;
- m_saveTeam = overrideTeam;
- // ... stuff ...
- if (fu)
- {
- // early return
- m_saveTeam = saveTeam;
- return true;
- }
- if (bar)
- {
- // early return
- m_saveTeam = saveTeam;
- return true;
- }
- if (munkees)
- {
- // early return
- m_saveTeam = saveTeam;
- return true;
- }
- m_saveTeam = saveTeam;
- return false;
- }
- Instead, the code would simply be:
- void Foo::func(Team *overrideTeam)
- {
- LatchRestore<Team *> latch(m_saveTeam, overrideTeam);
- // ... stuff ...
- if (fu)
- return true;
- if (bar)
- return true;
- if (munkees)
- return true;
- return false;
- }
- */
- template <typename T>
- class LatchRestore
- {
- protected:
- T valueToRestore;
- T& whereToRestore;
- public:
- LatchRestore(T& dest, const T& src) : whereToRestore(dest)
- {
- valueToRestore = dest;
- dest = src;
- }
- virtual ~LatchRestore()
- {
- whereToRestore = valueToRestore;
- }
- };
- #endif /* __LATCHRESTORE_H__ */
|