| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: MiniLog.h /////////////////////////////////////////////////////////////
- // Alternative logging
- // Author: Matthew D. Campbell, January 2003
- ////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifdef DEBUG_LOGGING
- #include "Lib/BaseType.h"
- #include "GameLogic/GameLogic.h"
- #include <cstdarg>
- class LogClass
- {
- public:
- LogClass(const char *fname);
- ~LogClass();
- void log(const char *fmt, ...);
- protected:
- FILE *m_fp;
- };
- #endif // DEBUG_LOGGING
|