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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: MissionStats.h ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: MissionStats.h
- //
- // Created: Steven Johnson, October 2001
- //
- // Desc: @todo
- //
- //-----------------------------------------------------------------------------
- #pragma once
- #ifndef _MISSIONSTATS_H_
- #define _MISSIONSTATS_H_
- #include "Lib/BaseType.h"
- #include "Common/GameCommon.h"
- #include "Common/Snapshot.h"
- // ----------------------------------------------------------------------------------------------
- /**
- Class that accumulates stats during a mission. Some of this will be for scoring purposes,
- and some will probably be used by AI to determine future moves.
- @todo: not sure what need to be here. Alas. For now, I have just put in the fields from RA2
- that are indicated as being used for scoring in multiplayer games, so this will certainly
- increase.
- */
- class MissionStats : public Snapshot
- {
- public:
-
- MissionStats();
- /// reset all stats to "nothing".
- void init();
- protected:
- // snapshot methods
- virtual void crc( Xfer *xfer );
- virtual void xfer( Xfer *xfer );
- virtual void loadPostProcess( void );
- private:
- Int m_unitsKilled[MAX_PLAYER_COUNT]; ///< how many units for each Player were killed by us?
- Int m_unitsLost; ///< how many of our units were destroyed?
- Int m_buildingsKilled[MAX_PLAYER_COUNT]; ///< how many buildings for each Player were killed by us?
- Int m_buildingsLost; ///< how many of our buildings were destroyed?
- //Int m_whoLastHurtMe; ///< last Player to destroy one of my units
- };
- #endif // _MISSIONSTATS_H_
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