| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Money.h ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: Money.h
- //
- // Created: Steven Johnson, October 2001
- //
- // Desc: @todo
- //
- //-----------------------------------------------------------------------------
- #pragma once
- #ifndef _MONEY_H_
- #define _MONEY_H_
- #include "Lib/BaseType.h"
- #include "Common/Debug.h"
- #include "Common/Snapshot.h"
- // ----------------------------------------------------------------------------------------------
- /**
- How much "money" (Tiberium, Gems, Magic Resource Boxes, whatever) the Player has.
- This is currently a Very Simple Class but is encapsulated
- in anticipation of future expansion.
- */
- class Money : public Snapshot
- {
- public:
- inline Money() : m_money(0), m_playerIndex(0)
- {
- }
- void init()
- {
- m_money = 0;
- }
- inline UnsignedInt countMoney() const
- {
- return m_money;
- }
- /// returns the actual amount withdrawn, which may be less than you want. (sorry, can't go into debt...)
- UnsignedInt withdraw(UnsignedInt amountToWithdraw, Bool playSound = TRUE);
- void deposit(UnsignedInt amountToDeposit, Bool playSound = TRUE);
- void setPlayerIndex(Int ndx) { m_playerIndex = ndx; }
-
- protected:
- // snapshot methods
- virtual void crc( Xfer *xfer );
- virtual void xfer( Xfer *xfer );
- virtual void loadPostProcess( void );
- private:
- UnsignedInt m_money; ///< amount of money
- Int m_playerIndex; ///< what is my player index?
- };
- #endif // _MONEY_H_
|