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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: MultiplayerSettings.h /////////////////////////////////////////////////////////////////////////////
- // Settings common to multiplayer games
- // Author: Matthew D. Campbell, January 2002
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef _MULTIPLAYERSETTINGS_H_
- #define _MULTIPLAYERSETTINGS_H_
- #include "GameClient/Color.h"
- // FORWARD DECLARATIONS ///////////////////////////////////////////////////////////////////////////
- struct FieldParse;
- class MultiplayerSettings;
- // PUBLIC /////////////////////////////////////////////////////////////////////////////////////////
- class MultiplayerColorDefinition
- {
- public:
- MultiplayerColorDefinition();
- //-----------------------------------------------------------------------------------------------
- static const FieldParse m_colorFieldParseTable[]; ///< the parse table for INI definition
- const FieldParse *getFieldParse( void ) const { return m_colorFieldParseTable; }
- inline AsciiString getTooltipName(void) const { return m_tooltipName; };
- inline RGBColor getRGBValue(void) const { return m_rgbValue; };
- inline RGBColor getRGBNightValue(void) const { return m_rgbValueNight; };
- inline Color getColor(void) const { return m_color; }
- inline Color getNightColor(void) const { return m_colorNight; }
- void setColor( RGBColor rgb );
- void setNightColor( RGBColor rgb );
- MultiplayerColorDefinition * operator =(const MultiplayerColorDefinition& other);
- private:
- AsciiString m_tooltipName; ///< tooltip name for color combo box (AsciiString to pass to TheGameText->fetch())
- RGBColor m_rgbValue; ///< RGB color value
- Color m_color;
- RGBColor m_rgbValueNight; ///< RGB color value
- Color m_colorNight;
- };
- typedef std::map<Int, MultiplayerColorDefinition> MultiplayerColorList;
- typedef std::map<Int, MultiplayerColorDefinition>::iterator MultiplayerColorIter;
- //-------------------------------------------------------------------------------------------------
- /** Multiplayer Settings container class
- * Defines multiplayer settings */
- //-------------------------------------------------------------------------------------------------
- class MultiplayerSettings : public SubsystemInterface
- {
- public:
- MultiplayerSettings( void );
- void init() { }
- void update() { }
- void reset() { }
- //-----------------------------------------------------------------------------------------------
- static const FieldParse m_multiplayerSettingsFieldParseTable[]; ///< the parse table for INI definition
- const FieldParse *getFieldParse( void ) const { return m_multiplayerSettingsFieldParseTable; }
- // Color management --------------------
- MultiplayerColorDefinition * findMultiplayerColorDefinitionByName(AsciiString name);
- MultiplayerColorDefinition * newMultiplayerColorDefinition(AsciiString name);
- inline Int getInitialCreditsMin( void ) { return m_initialCreditsMin; }
- inline Int getInitialCreditsMax( void ) { return m_initialCreditsMax; }
- inline Int getStartCountdownTimerSeconds( void ) { return m_startCountdownTimerSeconds; }
- inline Int getMaxBeaconsPerPlayer( void ) { return m_maxBeaconsPerPlayer; }
- inline Bool isShroudInMultiplayer( void ) { return m_isShroudInMultiplayer; }
- inline Bool showRandomPlayerTemplate( void ) { return m_showRandomPlayerTemplate; }
- inline Bool showRandomStartPos( void ) { return m_showRandomStartPos; }
- inline Bool showRandomColor( void ) { return m_showRandomColor; }
- inline Int getNumColors( void )
- {
- if (m_numColors == 0) {
- m_numColors = m_colorList.size();
- }
- return m_numColors;
- }
- MultiplayerColorDefinition * getColor(Int which);
- private:
- Int m_initialCreditsMin;
- Int m_initialCreditsMax;
- Int m_startCountdownTimerSeconds;
- Int m_maxBeaconsPerPlayer;
- Bool m_isShroudInMultiplayer;
- Bool m_showRandomPlayerTemplate;
- Bool m_showRandomStartPos;
- Bool m_showRandomColor;
- MultiplayerColorList m_colorList;
- Int m_numColors;
- MultiplayerColorDefinition m_observerColor;
- MultiplayerColorDefinition m_randomColor;
- };
- // singleton
- extern MultiplayerSettings *TheMultiplayerSettings;
- #endif
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