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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // Override.h /////////////////////////////////////////////////////////////////////////////////////
- // Electronic Arts Pacific
- // Do Not Distribute
- #pragma once
- #ifndef _OVERRIDE_H_
- #define _OVERRIDE_H_
- #include "Common/Overridable.h"
- /*
- An OVERRIDE is a replacement for a pointer of its contained type, ie, rather than containing
- a LocomotorTemplate*, you would contain an OVERRIDE<LocomotorTemplate>.
- OVERRIDE pretends in all ways (dereference via *, -> and casting to type*) to be a type*, so
- there should be very little code that needs to be rewritten to work with these.
- In order to make something overridable, these are the steps:
- 1) Make the desired class derive from Overridable.
- 2) Make the container class contain an instance of OVERRIDE<Type>
- 3) Make the newOverride function (wherever an override is new'd) request the overridables lastOverride,
- to ensure that no leaks are created.
- See LocomotorTemplate for an example.
- */
- template <class T> class OVERRIDE
- {
- public:
- // Provide useful constructores to go from a T* to an OVERRIDE<T>
- OVERRIDE(const T *overridable = NULL);
- // Copy constructor
- OVERRIDE(OVERRIDE<T> &overridable);
- // Operator= for copying from another OVERRIDE and T*
- __inline OVERRIDE &operator=( const OVERRIDE<T>& override );
- __inline OVERRIDE &operator=( const T* overridable );
- // these are the methods which we can use to access data in a pointer. (Dereference*, ->, and cast
- // to T*). They are all overloaded to recurse to the lowest override and use that.
- __inline const T *operator->( void ) const; // overload const ->
- __inline const T *operator*( void ) const; // overload const *(dereference operator)
- __inline operator const T*( ) const; // overload casting to (const T*)
- // this is useful in case you want to get the pointer that this object is actually looking at.
- __inline const T *getNonOverloadedPointer( void ) const;
- private:
- // Because OVERRIDE is meant to live on the object and not in the store, it currently contains
- // a constant pointer. We could change this if it seems weird.
- const T *m_overridable;
- };
- //-------------------------------------------------------------------------------------------------
- template <class T>
- OVERRIDE<T>::OVERRIDE(const T *overridable)
- {
- m_overridable = overridable;
- }
- //-------------------------------------------------------------------------------------------------
- template <class T>
- OVERRIDE<T>::OVERRIDE(OVERRIDE<T> &overridable)
- {
- m_overridable = overridable.m_overridable;
- }
- //-------------------------------------------------------------------------------------------------
- template <class T>
- OVERRIDE<T> &OVERRIDE<T>::operator=( const OVERRIDE<T>& override )
- {
- m_overridable = override.m_overridable;
- return *this;
- }
- //-------------------------------------------------------------------------------------------------
- template <class T>
- OVERRIDE<T> &OVERRIDE<T>::operator=(const T* overridable)
- {
- m_overridable = overridable;
- return *this;
- }
- //-------------------------------------------------------------------------------------------------
- template <class T>
- const T *OVERRIDE<T>::operator->() const
- {
- if (!m_overridable)
- return NULL;
- return (T*) m_overridable->getFinalOverride();
- }
- //-------------------------------------------------------------------------------------------------
- template <class T>
- const T *OVERRIDE<T>::operator*() const
- {
- if (!m_overridable)
- return NULL;
- return (T*) m_overridable->getFinalOverride();
- }
- //-------------------------------------------------------------------------------------------------
- template <class T>
- const T *OVERRIDE<T>::getNonOverloadedPointer( void ) const
- {
- return (T*) m_overridable;
- }
- //-------------------------------------------------------------------------------------------------
- template <class T>
- OVERRIDE<T>::operator const T*( ) const
- {
- return operator*();
- }
- #endif /* _OVERRIDE_H_ */
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