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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////
- // FILE: QuickmatchPreferences.h
- // Author: Matthew D. Campbell, August 2002
- // Description: Saving/Loading of quickmatch preferences
- ///////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __QUICKMATCHPREFERENCES_H__
- #define __QUICKMATCHPREFERENCES_H__
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "Common/UserPreferences.h"
- //-----------------------------------------------------------------------------
- // QuickMatchPreferences base class
- //-----------------------------------------------------------------------------
- class QuickMatchPreferences : public UserPreferences
- {
- public:
- QuickMatchPreferences();
- virtual ~QuickMatchPreferences();
- void setMapSelected(const AsciiString& mapName, Bool selected);
- Bool isMapSelected(const AsciiString& mapName);
- void setLastLadder(const AsciiString& addr, UnsignedShort port);
- AsciiString getLastLadderAddr( void );
- UnsignedShort getLastLadderPort( void );
- void setMaxDisconnects(Int val);
- Int getMaxDisconnects( void );
- void setMaxPoints(Int val);
- Int getMaxPoints( void );
- void setMinPoints(Int val);
- Int getMinPoints( void );
- void setWaitTime(Int val);
- Int getWaitTime( void );
- void setNumPlayers(Int val);
- Int getNumPlayers( void );
- void setMaxPing(Int val);
- Int getMaxPing( void );
- void setColor(Int val);
- Int getColor( void );
- void setSide(Int val);
- Int getSide( void );
- };
- #endif // __QUICKMATCHPREFERENCES_H__
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