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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // RandomValue.h
- // Random number generation system
- // Author: Michael S. Booth, January 1998
- #pragma once
- #ifndef _RANDOM_VALUE_H_
- #define _RANDOM_VALUE_H_
- #include "Lib/BaseType.h"
- extern void InitRandom( void );
- extern void InitRandom( UnsignedInt seed );
- extern void InitGameLogicRandom( UnsignedInt seed ); ///< Set the GameLogic seed to a known value at game start
- extern UnsignedInt GetGameLogicRandomSeed( void ); ///< Get the seed (used for replays)
- extern UnsignedInt GetGameLogicRandomSeedCRC( void );///< Get the seed (used for CRCs)
- //--------------------------------------------------------------------------------------------------------------
- #endif // _RANDOM_VALUE_H_
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